Overview
Spark
12-2
Overview
Spark has 20 Controllers. Each controller has a colored LED and a Soft Key/Bump
Button.
In Assign mode, controllers accept group, memory, spot parameter, and up to 10 chaser
assignments. The Soft Key/Bump button functions as an Assign key.
Controllers can be assigned as inhibitive submasters.
Group and memory assignments can be faded manually or given an automatic Go
command. Chasers playback in hard run mode or soft run mode.
Output from the controllers appears in orange on the Stage display.
Displays
The Playback display, in display formats 1,3,5, and 7, has an area for Controller display.
When the default mode is Assign, the controller display may look like this:
grp
FL
1
sub
00%
2
7
FL
3
100
up
FL
4
Controller
number
Submaster
assignment
Group
assignment
Controller
level
Auto fade
direction
1
5
FL
5
Memory
assignment
Chaser
assignment