Using the Call Function
Spark
7-15
Storing to the currently active memory
Example: Memory 1 is active on A. You want to modify memory 1 by adding all the other
active asignments and reducing the intensity levels by 20%.
Keypresses Results/Comments
1. Set G.M. level to 80%.
2. Press [CALL]
Enables the call function.
3. Press [→]
The G.M. is forced to 100%; the G.M. display is
displayed in red and flashes.
4. Enter the 1 on the keypad.
5. Press [STORE]
The message
Memory 1 on Board
is dsplayed.
6. Press [STORE]
The message
Memory 1 Stored
is displayed.
The G.M continues flashing.
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Note
When you are storing to the active memory and the fader handle is not at its full limit, the
G.M. remains at forced 100% and the editor is not cleared. To avoid a jump in the light
return the fader its Full end stop, return the G.M. to 100%, and clear the editor.