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Compulite Spark User Manual

Compulite Spark
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Chapter 7 Programming Memories.......................................................................................7-1
Programming Memories....................................................................................................7-2
Displays............................................................................................................................7-3
Programming with Channels.............................................................................................7-3
Programming with Scrollers..............................................................................................7-4
Programming with Spots...................................................................................................7-5
Storing spot parameters from tracking..........................................................................7-6
Using the Copy Function...................................................................................................7-6
Copying channel intensities from the editor..................................................................7-6
Copying channel intensities from a memory.................................................................7-7
Copying scroller frames from the editor.......................................................................7-7
Copying scroller frames from a memory ......................................................................7-7
Copying all spot parameters from the editor.................................................................7-8
Copying selected spot parameters from the editor.........................................................7-8
Copying spot parameters from a memory.....................................................................7-8
Copying selected parameters from a memory...............................................................7-9
Programming a Blackout Cue............................................................................................7-9
Sequential Memory Programming...................................................................................7-10
Using the Call Function ..................................................................................................7-11
Using Call to store the current lighting state...............................................................7-11
Using Call and controller assignments .......................................................................7-12
Merging selected output sources ................................................................................7-13
Editing after Call.......................................................................................................7-13
Calling A/B...............................................................................................................7-14
Call and the General Master.......................................................................................7-14
Examining Memories, Channels, & Spots........................................................................7-16
Examining memories.................................................................................................7-16
Examining channels ..................................................................................................7-17
Examining spots........................................................................................................7-18
Text for Memories..........................................................................................................7-19
Programming in Blind Mode...........................................................................................7-20
Resetting the blind editor...........................................................................................7-20
Fade Times.....................................................................................................................7-21
Assigning fade times while programming memories...................................................7-22
Assigning fade times to a range of memories .............................................................7-22
Assigning fade times to non-sequential memories ......................................................7-23
Modifying time assignments......................................................................................7-23
Converting Memories to Editor Groups...........................................................................7-24
Converting a memory when the editor is empty.......................................................... 7-24
Converting a memory to a group when the editor is active..........................................7-25
Inserting a Memory.........................................................................................................7-26
Memory Operations in the Editor ....................................................................................7-26
Renaming and exchanging memories.........................................................................7-26
Copying memories ...................................................................................................7-27
Erasing memories......................................................................................................7-28
The Memory Operations menu........................................................................................7-29
Renaming memories..................................................................................................7-29
Copying a memory....................................................................................................7-30
Deleting memories ....................................................................................................7-30
Mask ..............................................................................................................................7-31
Selecting a mask........................................................................................................7-31
Selecting a range of masks.........................................................................................7-31
Assigning a mask to a controller ................................................................................7-32
Selecting channels/spots from assignment..................................................................7-32
Programming with Libraries............................................................................................7-32
Chapter 8 Loops & Links.....................................................................................................8-1
Loops ...............................................................................................................................8-2

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Compulite Spark Specifications

General IconGeneral
BrandCompulite
ModelSpark
CategoryController
LanguageEnglish