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Compulite Spark - Chapter 13 Control Priority; Playback Control Priority; LTP Playback Mode; Chapter 14 Libraries

Compulite Spark
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Enabling LTP control mode....................................................................................... 13-3
Disabling LTP control mode...................................................................................... 13-4
Viewing the control priority.......................................................................................13-4
Part 5 - Advanced Topics
Chapter 14 Libraries .......................................................................................................... 14-1
Overview........................................................................................................................ 14-2
Color code for Libraries ............................................................................................14-2
Programming a Library................................................................................................... 14-3
Text for Libraries............................................................................................................ 14-3
Examining Libraries....................................................................................................... 14-4
Viewing the library list.............................................................................................. 14-4
Examining a selected library......................................................................................14-4
Viewing library assignments in memories.................................................................. 14-4
Programming Memories with Libraries........................................................................... 14-5
Copying from a Library .................................................................................................. 14-5
Editing Libraries............................................................................................................. 14-6
Modifying a library................................................................................................... 14-6
Adding spots to a library ........................................................................................... 14-6
Removing spots from a library..................................................................................14-7
Updating a library using STORE STORE .................................................................. 14-7
Erasing a Library............................................................................................................ 14-8
Programming a Delta with Libraries................................................................................ 14-8
Chapter 15 Part Qs............................................................................................................. 15-1
Overview........................................................................................................................ 15-2
Part Qs display ............................................................................................................... 15-2
Programming Memories with Parts................................................................................. 15-3
Programming Parts with channels.............................................................................. 15-3
Programming Parts with scrollers.............................................................................. 15-4
Programming Parts with spots ................................................................................... 15-4
Programming Parts with selected parameters .............................................................15-5
Dividing a Memory into Parts......................................................................................... 15-5
Adding a Part to a Memory............................................................................................. 15-6
Modifying a Part............................................................................................................. 15-6
Removing channels/spots from a Part ........................................................................ 15-7
Removing Part assignments....................................................................................... 15-7
Modifying time assignments...................................................................................... 15-8
Using Parts as Editor Groups .......................................................................................... 15-8
Assigning Parts to Controllers......................................................................................... 15-8
Playing Back Parts.......................................................................................................... 15-8
Chapter 16 Events.............................................................................................................. 16-1
Overview........................................................................................................................ 16-2
The Event Menu............................................................................................................. 16-2
Programming an event............................................................................................... 16-3
Adding operations to an Event................................................................................... 16-3
Deleting an event ......................................................................................................16-4
Adding text to an event .............................................................................................16-4
Examining Events..................................................................................................... 16-5
Operating Events............................................................................................................ 16-5
Assigning an Event to a memory ...............................................................................16-5
Erasing an event from a memory ............................................................................... 16-6
Operating an event using the editor............................................................................ 16-6
Chapter 17 Snaps............................................................................................................... 17-1
Overview........................................................................................................................ 17-2
Programming a Snap ......................................................................................................17-2

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