CHAPTER 9
Graphic Functions: Opacity and Effects
DL.3 Digital Light User Manual 109
60
Chroma Shift shifts the red, blue, and green
com
ponent colors
Horizontal
shift
Vertical
shift
Not Used
61
ShakeNBake introduces a random vibration
effect
Horizontal Shake
Vertical
Shake
Scale
62
Slats, Vertical renders the image in offset vertical
sl
ats
Number
of Slats
Vertical
D
isplacement
Fade from
Normal to Slats
63
Slats, Horizontal renders the image in offset
horizont
al slats
Number
of Slats
Horizontal
D
isplacement
Fade from
Normal to Slats
80
Downward Vertical Streaks “pulls” the image
down
Vertical Start
Position
Streak
Angle
Fade from
Norma
l to Streak
81 Gaussian Blur blurs the image
Sample
Distance
Number of
Filt
er Passes
Scales the
Effect
82 Sharpen
Sample
Distance
Number of
Filt
er Passes
Scales the
Sharpen Effect
83 Flip
Horizontal
Flip
Vertical
Flip
Not Used
84
UV to Gray turns everything in the image gray
except fo
r a selected UV chroma coordinate
U Coordinate V Coordinate Tolerance
85
UV to Transparent turns everything in the image
transp
arent except for a selected UV chroma
coordinate.
U Coordinate V Coordinate Tolerance
86
UV Select to Transparent turns a selected UV
chr
oma coordinate transparent with the rest of the
image unchanged
U Coordinate V Coordinate Tolerance
87
HS to Gray retains selected hue and saturation,
and tur
ns everything else gray.
Hue
Coordinate
Saturation
Coordinate
Tolerance
88
HS to Transparent retains selected hue and
sat
uration, and turns everything else transparent.
Hue
Coordinate
Saturation
Coordinate
Tolerance
89
HS Selected To Transparent makes selected hue
and saturation tr
ansparent
Hue
Coordinate
Saturation
Coordinate
Tolerance
90
Texture Shift shifts texture coordinate by color
val
ue
Horizontal
Shift
Vertical
Shift
Color
and Scale
91 Lens Grid views texture through grid of lenses Magnification Edge Shading # of Lenses
92
Edge Detect, BW2 detects edges as black or
white
Sample Distance
Edge Threshold
Comp
arison
Detected Edge
Scaler
93 Film Burn/Unburn creates burn pattern over image
Burn Through
Rat
e
Film
Blackening
Burn
Pattern
94 Film Noise creates an “aged” film look Noise Rate
Push to Sepia
add Jitter
Noise Level
95
Particle System 1 converts image to a particle
p
attern
Emitter
Ty
pe
Trail
Length
Particle
Acceleration
DMX
value
Nam
e/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3