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High End Systems DL.3 - Chapter 5: Tutorials; Fixture Set-Up (DL.3 and DL.2 Fixtures)

High End Systems DL.3
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DL.3 Digital Light User Manual 47
Chapter 5:
Tutorials
Five simple lessons get you started programming DL.3, DL.2, and Axon
media servers with a Wholehog or other DMX console.
A DL.3, DL.3F or DL.2 fixture should be patched o
n your console as multiple fixture types
depending on how may graphic object layers you plan to use. The MOTION fixture type controls
the actual moving yoke, projector, and the onboard camera if present. The GLOBAL fixture type
controls the global graphic engine functions such as intensity, keystone correction, viewpoint,
etc. The GRAPHIC fixture type controls each graphic objects functions DL.3, DL.3F, DL.2 and
Axon protocol allows for 0–9 graphic objects.
Following this method, a DL.3 shou
ld be patched as 1 MOTION fixture, 1 GLOBAL fixture and
1–9 GRAPHIC fixtures. Axon Media servers are patch
ed as 1 GLOBAL and 1-9 GRAPHIC fixtures.
NOTE: The MOTION fixture Dimmer, GLOBAL fixture Intensity, and GRAPHIC fixture
Opacity parameters all have to be greater than zero before the image you create
becomes visible.
In the first three Lessons, the 3-D object component of the Graphic Objects is left at the default
DMX value of 1 (flat plane). Note that all DMX values given in the examples are in decimal units.
NOTE: If you have trouble producing the effects in these tutorials, and you are not working
with a Wholehog console library, the default settings may be incorrect.
Fixture Set-up (DL.3 and DL.2 Fixtures)
If you are using a DL.3 or DL.2 fixture, you will first need to set up the head and the projector.
If you are using the Axon Media Server, this will not be necessary and you can proceed to
Lesson 1.
To set up a DL.3 or DL.2 fixture for the tutorials:
1. Select the fixture’s MOTION
fixture, and set the Dimmer parameter to 100%
(DMX = 255). This will open the mechanical iris.
2. Set the GLOBAL fixture Inte
nsity parameter and GRAPHIC OBJECT 1 fixture Opacity
parameter to 100% (DMX = 255).
3. Select the GRAPHIC OBJECT 1 and set the Me
dia Folder to DMX = 39 (HES Setup and
Test). Dial the Media File to DMX = 5. This will bring up the convergence bitmap.
4. Select the fixture's MOTION fixture and adjust Pan an
d Tilt parameters until the fixture is
projecting to the desired location and adjust the Focus parameter until the convergence
bitmap becomes sharply focused.
5. Now you can remove or “knockout” the GRAPHIC OBJECT from
the programmer and still
retain the MOTION and GLOBAL parameter settings.

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