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High End Systems DL.3 - Viewpoint Position X; Viewpoint Position y; Viewpoint Position Z (Zoom)

High End Systems DL.3
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CHAPTER 11
Global Functions
DL.3 Digital Light User Manual 133
horizontal and vertical adjustments. For more information on using Variable Edge Blending in
conjunction with the Collage Generator Effect, see Variable Edge Blending on page 141.
Viewpoint Position X
The Viewpoint Position X parameter determines the x component of the viewpoint position to
the target you have specified in the Viewpoint Mode parameter. The horizontal angle is the
angle around the vertical (y) axis. Heading is another name for this angle.
Default DMX Value: 32768 = center
DMX values above center of the range move count
erclockwise to the maximum horizontal angle
at a value of 65535 (100%). DMX values below the center move clockwise to the minimum
horizontal angle at a value of 0.
Viewpoint Position Y
The Viewpoint Position Y parameter sets the vertical angle above/below the horizontal plane.
Pitch is another name for this component of the viewpoint position.
Default DMX Value: 32768 = center
DMX values above the center of the range move counterclockwise to the maximum vertical
angl
e at a value of 65535 (100%). DMX values below the center move clockwise to the
minimum vertical angle at a value of 0.
Viewpoint Position Z (Zoom)
The Viewpoint Position Z (Zoom) parameter is the distance from the view target. Zooming
toward the target, you can move through it and view it from the back side creating a mirror
image view of the composite object.
Default DMX Value: 30260 = center (This default value is slightly less than midway through
t
he range to maintain some depth to the view of a composite image.)
DMX values above center move toward the maximum distance from origin in back of view target
(a D
MX value of 65535). DMX values below center move toward the maximum distance from
origin in front of view target at a value of zero.

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