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High End Systems DL.3
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CHAPTER 11
Global Functions
DL.3 Digital Light User Manual 119
61
ShakeNBake introduces a random vibration
effect
Horizontal
Shake
Vertical
Shake
Scale
62
Slats, Vertical renders the image in offset
vertical slats
Number
of Slats
Vertical
D
isplacement
Fade from
Normal to Slats
63
Slats, Horizontal renders the image in offset
horizont
al slats
Number
of Slats
Horizontal
D
isplacement
Fade from
Normal to Slats
80
Downward Vertical Streaks “pulls” the image
down
Vertical Start
Position
Streak
Angle
Fade from
No
rmal to
Streak
81 Gaussian Blur
Sample
Distance
Number of
Filt
er Passes
Scales the
Effect
82 Sharpen
Sample
Dist
ance
Number of
Filter Passes
Scales the
Sharpen Effect
83 Flip
Horizontal
Fl
ip
Vertical
Flip
Not Used
84
UV to Gray turns everything in the image gray
except fo
r a selected UV chroma coordinate
U Coordinate V Coordinate Tolerance
85
UV to Transparent turns the image transparent
except fo
r a selected UV chroma coordinate.
U Coordinate V Coordinate Tolerance
86
UV Select to Transparent turns only a selected UV
chr
oma coordinate in the image transparent
U Coordinate V Coordinate Tolerance
87
HS to Gray retains selected hue and saturation,
and tur
ns everything else gray.
Hue
Coor
dinate
Saturation
Coordinate
Tolerance
88
HS to Transparent retains selected hue and
sat
uration, and turns everything else transparent.
Hue
Coor
dinate
Saturation
Coordinate
Tolerance
89
HS Selected To Transparent makes selected hue
and saturation tr
ansparent with the rest of the
image unchanged
Hue
Coor
dinate
Saturation
Coordinate
Tolerance
90
Texture Shift shifts texture coordinate by color
value.
Horizontal
Sh
ift
Vertical
Shift
Color
and Scale
91 Lens Grid views texture through grid of lenses Magnification Edge Shading # of Lenses
92
Edge Detect, BW2 creates a pencil line drawn
ef
fect
Sample
Dist
ance
Edge Threshold
Comparison
Detected
Edge Scaler
93
Film Burn/Unburn create a burn pattern on the
im
age
Burn/Unburn
Rat
e
Film
Blackening
Burn
Pattern
94 Film Noise creates an “aged” film effect Noise Rate
Push to Sepia
add Jitt
er
Noise Level
95
Particle System 1 converts image to a particle
p
attern
Emitter
Ty
pe
Trail
Length
Particle
Acceleration
DMX
Va
lue
Effect Mode Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3

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