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High End Systems DL.3 - Page 12

High End Systems DL.3
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xii DL.3 Digital Light User Manual
Chapter 5: Tutorials
Five simple lessons get you started programming DL.3, DL.2, and Axon media
servers with a Wholehog or other DMX console.
Fixture Set-up (DL.3 and DL.2 Fixtures) ...................................................... 47
Lesson 1: Cross Fading Between Graphic Objects ....................................... 49
Define Graphic Object 1 ............................................................................49
Add the DL.3 logo as Graphic Object 2 ........................................................49
Define Graphic Object 3 ............................................................................49
Create Crossfade Cues ..............................................................................49
Lesson 2 - Working with Multiple Graphic Objects ...................................... 50
Apply Transparency Effects ...........................................................................50
Lesson 3 - Girt, the Fire Breathing Lizar
d .................................................... 51
Define Graphic Object 1 ...........................................................................51
Define Graphic Object 2 ............................................................................51
Define Graphic Object 3 ............................................................................51
Lesson 4: 3-D Objects, Rotation, Wo
bbulation, and Glow. ........................... 53
Define Graphic Object 1 ............................................................................53
Define Graphic Object 2 ............................................................................53
Adjust this effect with the Modifier parameters. ............................................54
Lesson 5: Viewpoint .................................................................................... 55
Define Graphic Object 1 ............................................................................55
Define Graphic Object 2 ............................................................................55
Define Graphic Object 3 ............................................................................55
Apply a Global Solarize Effect .....................................................................56
Adjust Global Viewpoint Mode ....................................................................56
Chapter 6: Graphics Engine Overview
DL.3, DL.2, and Axon Media servers all use the same graphic engine software to
control content selection, playback, and 3-D Object and Global manipulation.
Protocol Options ......................................................................................... 59
Image Optimizing Controls ......
................................................................... 60
Graphics Control Hierarchy ......................................................................... 60
Graphics Engine Function Flow ......................................................................61
Graphics Engine Functions .......................................................................... 62
Object Graphic Functions ..............................................................................62
Global Functions ..........................................................................................62
Making Graphics Effect Choices ................................................................... 62
Chapter 7:

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