DL.3 Digital Light User Manual xiii
Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a media
file. This chapter outlines how to select an image’s object and media file
components as well as define the video segment and its playback.
Content Overview ....................................................................................... 63
Selecting Content ........................................................................................ 63
Content Selection Parameters ..................................................................... 64
Object ....................................................................................................... 64
Media Folder .............................................................................................. 65
Media Folder Descriptions. ........................................................................ 66
Media File .................................................................................................. 67
Defining a Media File Segment .................................................................... 67
In Frame and Out Frame Parameters ............................................................. 67
Segment Selection Examples ........................................................................ 68
Defining Playback ....................................................................................... 69
Playback Mode ........................................................................................... 69
Scrubbing ............................................................................................... 69
Playback Speed .......................................................................................... 70
Chapter 8: Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and speed;
along with its position and scale in X, Y, and Z axis directions.
Rotating a 3-D Object .................................................................................. 71
Rotation Parameters ................................................................................... 73
X Rotation ................................................................................................. 73
Y Rotation ................................................................................................. 74
Z Rotation ................................................................................................. 75
Scaling the Object ....................................................................................... 76
X Scale ..................................................................................................... 76
Y Scale ...................................................................................................... 77
Z Scale ..................................................................................................... 78
Changing Object Position ............................................................................ 79
X Position .................................................................................................. 79
Y Position .................................................................................................. 80
Z Position .................................................................................................. 81