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High End Systems DL.3 - Page 357

High End Systems DL.3
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APPENDIX A
DMX Protocol
DL.3 Digital Light User Manual 331
Global
Effect Mode
1, 2, 3, 4 & 5
Cartoon Edge. Mod1 = Edge Color, Mod2 = Contrast,
Mod3 = Edge detection sensitivity
38
NA 0 0
Color DeConverge. Mod1 = Moves red up,
Mod2 = Moves green down and right, Mod3 = Moves
bl
ue down and left
39
Horizontal Mirror, Mod1 = mirror center, Mod2 and
Mod3
not used
40
RGB Swap to BGR. Mod1 = red, Mod2 = green,
Mod3 = blue
41
RGB Swap to RBG. Mod1 = red, Mod2 = green,
Mod3 = blue
42
RGB Swap to GRB. Mod1 = red, Mod2 = green,
Mod3 = blue
43
Colorize Gray Scale maps pixel intensity to color.
Mod1 = Color Scheme selection, Mod2 = Zero intensity
poi
nt in color scheme, Mod3 = Fading
44
Intensity key turns pixels of selected intensity
tra
nsparent: Mod1 = Color Scheme, Mod2 = Intensity
ban
dwidth, Mod3 = Transparency level
45
Raindrop effect. Mod1 = size/speed, Mod2 = position,
and
Mod3 = raindrop rate.
46
RGB Scale. Mod1 = scale red, Mod2 = scale green,
Mod3 = scale blue. Maximum of Mod1, Mod2 and Mod3
set
s overall color range
47
Tiling on. Mod1 = x-axis tile scale, Mod2 = y-axis tile
scal
er, Mod3 = space between lines
48
Color to Alpha. Mod1 = red to alpha, Mod2 = green to
al
pha, Mod3 = blue to alpha
49
Color to Alpha, Inverted. Mod1 = cyan to alpha,
Mod2 = magenta to alpha, Mod3 = yellow to alpha
50
Texture Mixing. Mod1 = Source media file,
Mod2 = Source effect level, Mod3 = Crossfade from
orig
inal to source texture
51
Image Scale and Rotate. Mod1 = scales image,
Mod2 = rotation angle, Mod3 = rotation speed
52
Film Roll. Mod1 = horizontal roll speed, Mod2 = vertical
roll
speed, Mod3 = Image scale
53
Pixelate. Mod1 = Amount of pixelation,
Mod2 = horizontal scale, Mod3 = vertical scale
54
Faux LED. Mod1 = ”LED” size, Mod2 = spacing, Mod
3 = color peaking
55
Faux Tile. Mod1 = Tile size, Mod2 = spacing,
Mod3 = color peaking
56
Parameter Description
DMX Value Default
Dec. % Dec. %

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