APPENDIX A
DMX Protocol
332 DL.3 Digital Light User Manual
Global
Effect Mode
1, 2, 3, 4 & 5
Fuzzifier. Mod1 = Horizontal distance, Mod2 = vertical
distance, Mod3 = fuzz decay
57
NA 0 0
Drop Shadow. Mod1 = horizontal size, Mod2 = vertical
size
, Mod3 = shadow opacity
58
Zoom Blur. Mod1 = horizontal position center,
Mod2 = vertical position center, Mod3 = zoom
59
Chroma Shift. Mod1 = horizontal shift, Mod2 = vertical
sh
ift, Mod3 = Scale
60
ShakeNBake. Mod1 = horizontal shake, Mod2 = vertical
shake
, Mod3 = Scale
61
Slats, Vertical. Mod1 = number, Mod2 = displacement,
Mod3 = fade
62
Slats, Horizontal. Mod1 = number,
Mod2 = displacement, Mod3 = fade
63
Reserved. Defaults to effect mode = 0 64-79
Downward Vertical Streaks. Mod1 = start position,
Mod2 = streak angle, Mod3 = fade
80
Gaussian Blur. Mod1 = sample distance, Mod2 = filter
p
ass number, Mod3 = curve shape
81
Sharpen. Mod1 = sample distance, Mod2 = number of
fi
lter passes, Mod3 = sharpen scale
82
Flip, Mod1 = flip horizontally, Mod2 = flip vertically,
Mod3 = not used
83
UV to Gray. Mod1 = U coordinate, Mod2 = V coordinate,
Mod3 = Tolerance
84
UV to Transparent. Mod1 = U coordinate, Mod2 = V
coordi
nate, Mod3 = Tolerance
85
UV Select to Transparent. Mod1 = U coordinate,
Mod2 = V coordinate, Mod3 = Tolerance
86
HS to Gray. Mod1 = H coordinate, Mod2 = S coordinate,
Mod3 = Tolerance
87
HS to Transparent. Mod1 = H coordinate, Mod2 = S
coordi
nate, Mod3 = Tolerance
88
HSSelect to Transparent. Mod1 = H coordinate,
Mod2 = S coordinate, Mod3 = Tolerance
89
Texture Shift. Mod1 = horizontal shift, Mod2 = vertical
sh
ift, Mod3 = colors and scale
90
Lens Grid. Mod1 = magnification, Mod2 =
edge shading,
Mod3 = number of lenses
91
Edge Detect BW2. Mod1 = Sample distance,
Mod2 = edge threshold comparison, Mod3 = detected
edge sca
ler
92
Parameter Description
DMX Value Default
Dec. % Dec. %