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High End Systems DL.3 - Page 371

High End Systems DL.3
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APPENDIX A
DMX Protocol
DL.3 Digital Light User Manual 345
Sync To
No Selection 0
NA 0 0
Sync to Fixture ID Number 1 1
Sync to Fixture ID Number 2
. . .
Sync to Fixture Number 254
2
. . .
254
Sync to Fixture ID Number 255
255
Graphic Object Effects
Visual Mode
Off. No visual mode processing applied to output. 0 0
0 0
Content Optimization. Mod1 = black level,
Mod2 = contrast.
1
NA
Sepia tones. Mod1 fades from original color to sepia
col
ors. Mod2 controls saturation.
2
Red tones. Mod1 fades from original color to red tones.
Mod2
controls saturation.
3
Gray maker. Mod1 compresses colors to shades of
gray
. Mod2 adjusts contrast
4
Gray maker2. Always gray. Mod1 = brightness,
Mod2 = contrast
5
Posterizer. Mod1 reduces color detail. Mod2 adjusts
contrast.
6
Color to Black & White. Mod1 fades color RGB @ 0 to
B/W @ 50% to white @100%. Mod2 = not used.
7
Fire Gradient, Mod1fades original to converted Mod2
not
used, reserved.
8
Negative Art. Mod1 fades from original image to
con
verted image, Mod2 subtracts red from 0-128,
subtracts green from 129-255.
9
Exposure Control. Mod1 adjusts color contrast, Mod2
adj
usts color shift
10
Invert B&W, Keep Color. Mod1 = black comparison
le
vel,
Mod2 = white comparison level
11
Texture Mixing. Mod1 = Source media file,
Mod2 = Crossfade from original to source texture
12
Image Scale and Rotate. Mod1 = image scale,
Mod2 = rotation angle.
13
Film Roll. Mod1 = horizontal roll speed, Mod2 = Vertical
roll
speed
14
Pixelate. Mod1 = amount of pixelation, Mod 2 not used 15
Faux LED. Mod1 = ”LED” size, Mod2 = spacing 16
Faux Tile. Mod1 = Tile size, Mod2 = spacing
17
Parameter Description
DMX Value Default
Dec. % Dec. %

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