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Compulite Spark User Manual

Compulite Spark
276 pages
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User’s Guide
for
Compulite R & D Version 4.1
May 1999

Table of Contents

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Compulite Spark Specifications

General IconGeneral
Number of Channels512
DisplayLCD
Control ProtocolsDMX512
Power Supply100-240V AC, 50/60Hz
Operating Temperature0°C to 40°C

Summary

Chapter 1 Introduction

Setting up Spark

Instructions for initial system configuration, including hardware setup and software setup.

Chapter 2 General Operation

The Editor Section

Overview of the Spark editor, its keys, modes, and display elements.

Soft Keys

Explanation of Soft Key modes, default and temporary assignments, and LED color codes.

Chapter 3 Displays

Display Control

Details on controlling the video display, available formats, and key functions for navigation.

The Stage Display

Describes display formats for channels and spots, including scroller and parameter information.

Chapter 4 Quick Start

Setting Up Spark

Step-by-step guide for initial setup of the Spark system, including connections and configuration.

Chapter 5 Selecting and Editing Channels & Scrollers

Selecting Channels

Covers single, multiple, and range selections of channels, including editor and on-stage grabbing.

Assigning Intensity Levels

Details on assigning dimmer levels using wheels, keys, or the '@' symbol.

Selecting and Editing Scrollers

Instructions for selecting and assigning frame values to scrollers, and releasing them from memories.

Chapter 6 Selecting and Editing Spots

Selecting Spots

Guide to selecting spots, including default selection, single/multiple selections, and recalling last selections.

Spot Parameters

Explanation of spot parameters, parameter wheels, types of parameters, and assigning values.

Chapter 7 Programming Memories

Programming Memories

Core process of programming memories by assigning numbers, values, and storing the lighting state.

Using the Copy function

How to copy channel intensities, scroller frames, and spot parameters from various sources.

Fade Times

Details on assigning time-in, time-out, delay, wait-in, and wait-out times to memories.

Chapter 8 Loops & Links

Loops

Explanation of loop functions for repetitive playback, including types and programming.

Links

How to link memories for sequential playback regardless of numerical order.

Chapter 9 Modifying Memories

Basic Memory Modification

Steps for editing stored memories, including selecting, modifying, and storing.

Using STORE STORE

Modifying assignments on playback devices and creating libraries using the STORE STORE function.

Using Delta

Storing modifications to apply to memory changes, including relative and absolute delta tracking.

Chapter 10 Data Storage, Retrieval, & Printing

Recording Show Files

Instructions for saving the entire system configuration to a diskette.

Loading show files

Process for loading show files from disk, including options for partial loads.

Printing

Options for printing documentation, including memory sheets and contents.

Chapter 11 The Crossfader

Overview

Introduction to the A/B crossfader, its function, assignments, and playback modes.

Assigning Memories to the Crossfaders

How to assign memories or editor groups to the A/B crossfader for playback.

Sequencing Memories

Enabling and disabling memory sequencing on the crossfaders.

Chapter 12 Controllers and Chasers

Overview

Introduction to Spark's 20 controllers, their features, and assignment capabilities.

Assigning Memories

How to assign memories to controllers manually or automatically.

Chasers

Explanation of chaser functions, playback modes, and assigning chasers to controllers.

Chapter 13 Control Priority

Playback Control Priority

Determines which playback devices control output, affecting spots and scrollers.

LTP Playback Mode

Control priority where the last activated controller has the highest priority.

Chapter 14 Libraries

Overview

Introduction to libraries for moving lights, including position, color, and gobo assignments.

Programming a Library

Instructions for creating and programming libraries for spots.

Editing Libraries

How to modify libraries, add/remove spots, and update using STORE STORE.

Chapter 15 Part Qs

Overview

Introduction to memory parts, dividing memories, and assigning times.

Programming Memories with Parts

How to assign parts to channels, scrollers, and spots during memory programming.

Modifying a Part

Selecting and modifying parts within a memory, including removing assignments.

Chapter 16 Events

Overview

Introduction to Events, their triggers, and programming methods.

Operating Events

Methods to operate events, including assigning to memories or directly through the editor.

Chapter 17 Snaps

Overview

Explanation of Snaps as snapshots of playback device assignments for instant recall.

Operating Snaps

Details on operating Snaps in non-forcing and forcing modes.

Chapter 18 Macros

Overview

Introduction to Macros as collections of keystrokes for automating functions.

Programming Macros

Instructions for selecting and programming Macro numbers and sequences.

Operating Macros

Methods for operating Macros via Soft Keys, numeric keypad, or Events.

Chapter 19 System Configuration

Accessing Service Tools

Steps to access Service Tools for system configuration, disk operations, and software upgrades.

Configuring in Service Tools

Details on setting up system configuration parameters like control capacity and special functions.

System Parameters

Configuration of operator-definable parameters affecting default memory time, trackball sensitivity, etc.

Chapter 20 Channel and Scroller Patching

The Channel Patch

Options for soft-patching dimmers, channels, assigning curves, and managing GM control.

Patching dimmers to channels

Instructions for patching dimmers to control channels.

The Scroller Patch

Tools for scroller management, including patching to channels and DMX addresses.

Chapter 21 Spot Management and Patching

The Mix Output menu

Tools for managing moving lights, including device definitions and output addresses.

Patching spot numbers

Assigning device types to spot numbers and managing DMX addresses.

The Spot Patch

Configures beam movement for consistent trackball operation, regardless of spot orientation.

Chapter 22 MIDI In/Out

Configuring the System for MIDI

Steps to enable MIDI communication and define the MIDI channel.

MIDI Sync

Functionality to synchronize consoles using MIDI commands.

Chapter 23 SMPTE

Configuring the system for SMPTE

Setting up external SMPTE generator connection and DMX input.

Teaching SMPTE Time Codes

Assigning time codes to Events using the 'teach' function.

Chapter 24 DMX Input

Configuring Spark for DMX input

Enabling and configuring DMX input channels for channels, spots, and macros.

The DMX Input patch

Table for patching DMX input channels to control channels or macros.

Patching input channels

Assigning DMX input channels to control Spark channels.

Appendix A Service Tools

Accessing Service Tools

Steps to access Service Tools for configuration, disk operations, and software upgrades.

Diagnostics

Running hardware tests for panel, keyboard, and memory.

Upgrading Software

Instructions for upgrading system software via diskette.

Disk Operations

Functions for formatting diskettes, recording, and loading system configuration.

Appendix B Patch 999

Patch 999

Overview of Patch 999 for mapping logical channels to DMX addresses.

Configuring for Patch 999

Steps to enable and configure Patch 999 in Service Tools.

Programming and burning Patch 999

Process for editing, copying, and flashing Patch 999 to the console.