ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 127 Version 1.4.9.0
LTP channels will be activated in the normal way – i.e. by pressing GO, or if the “Fader activates” option
is set by moving the fader upwards. If the “Flash activates” option is set then pressing the FLASH button
will also activate the channels.
When one of the main faders has HTP levels active then it is coloured orange. Only once the playback is
activated fully will it be coloured red.
Note that this option affects all channels that are patched as HTP channels (normally only Intensity – but
potentially other attributes if desired).
15.4 LTP handling
The MagicQ console provides powerful handling of LTP (Latest Takes Precedence) channels allowing
new effects to be “bumped” onto intelligent heads for a period of time before reverting to the previous
effect.
Note that several other consoles handle LTP channels in a less intuitive way - when the last active
playback is returned to zero then the values on that playback still control the channel rather than reverting
to the previous raised playback that is still active.
The programmer always over-rides playbacks. If a LTP channel is active in the programmer then
playbacks will be disregarded for this channel.
FX and channel values are handled independently enabling operators to program one playback with
channel values and one with FX. For example one playback could have MAC500 positions (channels)
whilst another has MAC500 movements (FX).
15.5 Interaction of FX between Playbacks
By default, the FX and levels on MagicQ operate independently so it is possible to have a FX running on
one Playback and the level (base values that the FX is applying to) coming from a separate Playback.
Only one FX is ever active on a particular channel, so the FX from the last touched playback will over-
ride any FX for that channel from other playbacks.
If a Playback has a Cue with both a FX and a level for a channel then that will Playback controls then the
output will be the level plus the FX from that Playback.
If a Playback has a Cue with only a level for a channel (i.e. no FX), then a FX may be added to that level
from another active Playback.
It is possible to set the Cue Stack option “Ignore FX from other Playbacks” so that when the Playback is
the last touched Playback, any FX from other Playbacks are ignored, regardless of whether this Playback
has FX for these channels.
It is also possible to set the Cue Option “Block FX” to block other Playbacks with FX from affecting the
levels in a particular Cue. Note that when the option “Programmer overrides FX” is active (e.g. in Hog II
Warp mode) then Cues are automatically recorded with the “Block FX” option set. The Cue option “Block
FX” can be viewed and changed in the Cue Stack Window (page right).
An alternative way to block FX from other Playbacks is to use “Add FX Zero Size” in Cues where you
wish to block other Playbacks.