ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 24 Version 1.4.9.0
effects can be easily modified live, enabling, for example, the speed and size of the FX to be modified to match
the mood of the show.
The console supports an extensive library of standard FX such as circles, squares, pan and tilt saws, lifts, zig
zags, etc. In addition the console supports FX on colour, beam and intensity attributes. The console supports
programming and storing of new custom FX, which can then be re-used in shows as required. The FX engine
enables complete shows to be programmed within a matter of minutes.
2.8 Window layouts
The console provides a means of storing the positions and sizes of Windows as a Window layout to enable
easy recall of useful Windows. This allows, for example, a Window configuration consisting of the
Group, Position, Colour and Beam Windows to be stored and recalled at a button press.
The system supports several standard views, including several oriented towards programming and several
oriented towards playback.
Window layouts are recalled by pressing CTRL and selecting one of the top soft buttons.
The three spare buttons in the Windows section default to Layout 1 (Palettes), Layout 2 and Layout 3.
2.9 Shift Functions
The MagicQ lighting console uses SHIFT and CTRL buttons to enable access to advanced features. There
is a SHIFT button and a CTRL button adjacent to the top corners of the touch screen in addition to the
keys on the keyboard.
The SHIFT button is used with the cursor keys to enable selection of multiple items in Windows.
2.10 The Programmer
All recording of show data is carried out using the Programmer. The Programmer takes priority over all
playbacks, and channels. It can also be used during live running to override the outputs – for example, for
changing the colour or gobo of intelligent heads.
The Programmer can be considered to be a table of channel level and active flags for each of the channels
patched onto the console. Initially (and after the Programmer has been cleared) all the channel levels are set to
zero and all the channels are flagged as inactive. When a channel is changed to be non zero the channel level
for that entry in the table is set to the new level and the channel is flagged as active.
The console outputs any channels that are marked as active in the Programmer at highest priority – i.e. they
over-ride all other playbacks.
To clear the Programmer press CLEAR. All channels will be deactivated and all HTP channels will be set to
zero. It is possible to force all LTP channels to zero by using CTRL CLEAR.
The programmer can be set into a Blind mode using the BLIND button so that the contents of the
programmer do not affect the output of the console. This allows programming adjustments to be made
during a live show and special effects to be “busked” in.