ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 89 Version 1.4.9.0
The View Palettes window shows whether Palettes are linked to other Palettes (highlighted in Red). There
is a button to unlink the specific Palettes or using SHIFT, to unlink all the Palettes of that type (Position,
Colour or Beam). Unlinking removes links within the Palettes to other Palettes – it does not affect the
links within Cues.
It is possible to step through the different Palettes using the Next Palette and Previous Palette buttons.
9.8 Modifying Palettes in the personality
When palettes are recorded they become part of the show data and can be used during programming of the
show. In the normal mode of operation recording palettes does not affect the personality file. This ensures that
changes you make for the purposes of the show do not affect future shows.
However, it is sometimes necessary to update the personality file - either because the data in the personality file
is incorrect, or to add extra palettes entries to the personality. Pressing SHIFT when you select the palette entry
to record, causes the changes to be copied through into the personality.
When recording through into the personality file, the console takes the first selected head and copies the data
associated with the palette entry you selected into the personality file. If the palette entry is already in the
personality file (i.e. there is a palette entry with the same name as the one you selected) then that palette entry is
replaced. Otherwise a new palette entry is created in the file.
You can examine the personality file, by going into the Patch Window and pressing the Edit Head soft button.
Then press the Select Head button to choose the personality to examine.
9.9 Grabbing Palettes from DMX input
You can program palettes by capturing real DMX data from another consoles. This provides a handy way
of converting show data from one console type to another, or to back up data from one console on another.
To capture real DMX data, first select the heads you are interested in. Then change to the appropriate
Palette Window - Intensity, Position, Colour or Beam. Press CTRL and RECORD then select a Palette
entry – this will load the DMX input data for the selected heads into the programmer and record it into the
specified Palette entry.
Alternatively use Include to get the data into the programmer and record the Palette entry in the normal
way for recording palette entries. Press CTRL and INCLUDE and then ENTER. This will include the
DMX input data for the selected heads into the programmer. The data can then be stored into a Palette in
the usual way using RECORD.
You can grab all attributes of a moving head by changing to the Group window, pressing CTRL and
INCLUDE, then ENTER.
9.10 Using Palettes with times
Palettes can be applied with a time by simply typing in a number of seconds before selecting the Palette -
this is very useful for quickly setting fade times when recording Cues or for busking in effects. In addition
you can use FAN mode to quickly spread different times across a number of heads.
For example, typing in 3 before selecting a position will cause a fade to the position over 3 seconds.
Typing 0 THRU 3 before selecting a position causes the heads to move to the position with a spread of 3
seconds - i.e. the first head moves immediately whilst the last head takes 3 seconds.