ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 73 Version 1.4.9.0
1 10 Yellow Col Mix Colour
2 1 Control 1 Control 2 Beam
2 2 Control 3 Control 4 Beam
2 3 Position
2 4 Colour 3 Colour 4 Colour
2 5 Frost 1 Frost 2 Beam
2 6 Gobo 3 Gobo 4 Beam
2 7 Rotate 3 Rotate 4 Beam
2 8 Fx 3 Fx 4 Beam
2 9 Fx 5 Fx 6 Beam
2 20 Fx 7 Fx 8 Beam
The two large rotary encoders are then used to modify attribute 1 and attribute 2 respectively.
Alternatively use
the touch screen to select a range value for the attribute.
For indexed attributes such as colour wheels and gobo wheels, the button associated with each encoder can be
used to bump the attribute value to the next range. Pressing SHIFT and the button bumps back to the previous
range.
To make Palettes in the Attributes Window use the “Create Palettes” soft button.
7.8 Using a mouse or track-ball to control pan and tilt
It is possible to use the mouse or trackball for pan/tilt control. Enable the “Enable Mouse to control
pan/tilt” option in Setup Window, View Settings.
Press the Right mouse button to enter pan/tilt mode. In this mode the mouse or trackball can be used to
control pan and tilt of any selected heads. Press again to return to normal mode.
Support for this function is only available on MagicQ consoles and when connected to a MagicQ PC Wing
or MagicQ MaxiWing. It is not available when connected to MagicQ MiniWing or MagicQ USB
interface as these products do not have X and Y encoders.
MagicQ consoles support serial mice and track balls.
7.9 Flip
Flip modifies the pan and tilt parameters of a moving head so that the beam is positioned in the same place but
from the other end of its movement ranges. Select the fixtures and then press the FLIP soft button in the
Position Window or the Attr Window.
Use SHIFT + INV PAN to only invert the Pan attribute and not the tilt attribute.
7.10 Setting attribute values using the keypad
You can set attribute values directly by pressing SET, entering the value on the keypad and then pressing
the soft button for attribute in the Intensity, Position, Colour and Beam windows.
7.11 Selecting individual Heads
When programming it is often useful to be able to control one head out of a group of heads - for instance,
in order to set up it's position on the stage. Alternatively you may wish to apply an effect
to all the heads, such as fanning the position.