ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 83 Version 1.4.9.0
MagicQ includes a number of FX designed to simulate flickers – these can be used to simulate fires,
candles and lightning. FX speed, size and spread can be used to generate different effects. The flicker FX
available are:
Flicker Random flicker above and below base level
Flicker up Random flicker above the base level
Flicker down Random flicker below the base level
Flicker sync Random flicker – all heads in the FX synchronised together
Flicker crossfade Random flicker with random levels and random crossfades
8.1.11 Multiple FX
It is possible to have multiple different FX on a head – e.g. a circle on pan and tilt and a red green blue
colour mix on the colour mix attributes.
When viewing and editing multiple FX in the Programmer Window or Cue Window the encoders
A,B,C,D,X and Y affect only the FX that the cursor is placed over. Prior to v1.3.2.4 they always affected
all FX in the Programmer/Cue. When a new FX is added the encoders automatically default to controlling
the parameters of the new FX.
If the cursor is placed in the All FX row at the top of the Window then these encoders affect all FX as per
previous behaviour. The E encoder can still be used to modify the individual parameter at the cursor
location.
8.1.12 Joining / Spliting multiple FX
There is a function to split some heads out of a FX or to join similar FX together in the Programmer – use
SHIFT and the JOIN FX and SPLIT FX soft buttons.
When Split FX is pressed the currently selected heads are moved out of the FX that they are in, into a
separate FX. If the selected heads are the only heads in the FX then no change is made to the FX.
When Join FX is pressed MagicQ analyses all the FX in the programmer and joins any similar FX of the
same type together. The speeds/sizes/offsets are retained until the enlarged FX are modified.
8.1.13 Modifying FX for selected Heads
It is possible to change FX for a specific set of heads by first selecting the heads and then modifying the
parameters in the FX Window instead of in the Programmer Window. In the FX Window there are FX