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MagicQ User Manual 227 Version 1.4.9.0
applied to the fixture. This is useful for example to use the pixelmapper on the intensity channel
of moving lights or on strobes.
25.3.15 Setting a base level for the bitmap (Software pre v1.3.4.9)
On software prior to v1.3.4.9 it was necessary to set a base level set for each of the heads in the grid in
order to use the bitmap and text FX. This is not needed in software v.1.3.4.9 and above.
Select all of the fixtures used in the grid and then program a Cue with all of the levels (Blue, Green and
Red) at zero level. This Cue must be active on a Playback for the bitmap/text FX to be enabled onto the
grid.
The level recorded, will be used as the base level to which the bitmap / text FX is added. Generally it is
best to record a base level of zero.
This feature can be used to enable different parts of the grids. Only the parts of the grid that have a base
level controlled by an active Playback will output. If you use this as part of a Chase to sequentially output
different parts of the grid then make sure you set the “Rel Old Chans” option in the Cue Stack for each of
the chase steps.
25.4 Making grids of Groups
Sometimes it is useful to make a grid of groups rather than a grid of individual heads – for example you
may have a large amount of LED broken down into panels which you have then programmed as groups.
Grids of groups enable multiple heads to be allocated to one box in the grid. When Bitmaps, Text or
internal FX are played back on the grid, then all heads in a group will take the colour/level associated with
a particular box in the grid.