ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 226 Version 1.4.9.0
Not that in older versions of software the Pixel Mapping FX engine was not supported and therefore older
shows may have been patched with the “Generic Bitmap” or “Generic Bitmapfx” rather than the “Generic
Bitmap FX2” personality. It is possible to morph the old shows to the new personality.
25.3.12 Mixing between pixel mapping layers
The interaction of the different pixel mapping layers can be controlled using the Col Mix attribute in the
colour page. The types are
Add
Subtract
Max
Min
Exclusive Or (EOR)
Priority (higher layer numbers have priority)
Priority > 0 (priority if level greater than 0)
Masking
Mask invert
Blue key
Green key
Multiply
No base
Max with base
When a layer is set to “green key” then any green pixels in that layer pass through the media from the
lower layers. Non-green pixels play back the media on that layer. The mask must be pure green.
When a layer is set to “blue key” then any blue pixels in that layer pass through the media from the lower
layers. Non-blue pixels play back the media on that layer. The mask must be pure blue.
When any active Pixel Map layer is active (dimmer above 0%) then setting “no base” on that layer will
make the Pixel Map effect ignore any base level for the controlled channels instead of adding to the base
level.
When any active Pixel Map layer is active (dimmer above 0%) then setting “max with base” on that layer
will make MagicQ perform a maximum of the Pixel Map effect and any base level for the controlled
channels instead of adding to the base level.
25.3.13 Colour Mixing
The Colour Page of attributes allows the levels of the red, green and blue attributes to be set
independently. The default values are 128, 128, 128. Each colour can be boosted or cut.
The Colour Type attribute allows the overall colour to be adjusted including inverts, mapping of colours,
black and white and other colour effects.
25.3.14 Apply Type
Added new apply type to the Pixel Mapper of “use int” and “fit use int”. When these apply types
are used the Pixel Mapper applies to the intensity channel of the fixtures in the grid instead of to
the RGB channels. If the fixtures in the grid have no intensity channel then no pixel mapping is