ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 225 Version 1.4.9.0
Bat’n’Ball – enables simple bat and ball game on the grid. The bats are controlled by FX Parameters 2
and 3. The game starts when one of the bats is moved. Other bitmap layers can be combined with this to
make a background for the playing field.
Vert Move, Horiz Move, Move – moves the selected bitmap or text around the grid. The bitmap will wrap
around the edges, thus allowing a texture to be moved across the entire surface of the grid.
Audio – shows the selected bitmap or text (from Beam Page 1) dependent on the level of the audio input.
A MagicQ Audio Interface module must be connected via USB in order to utilise this FX.
In Setup, View Settings, Ports, Audio Input must be set to ChamSys Audio Interface. The Audio Level
defaults to 0 which indicates a full audio range signal is expected. To boost the audio signal, set the audio
level to the maximum value expected between 1 and 255.
Parameter 2 select the channels to respond to. When set to 0, it uses all 14 audio input channels. From 1
to 14 it selects one channel to respond to. Value 15 selects the left channels, value 16 the right channels.
The mode determines from which grid edge the audio takes effect. The image below shows an audio
effect on the internal green, yellow, red bitmap.
Ramp Horiz and Ramp Vert – these perform a ramp across the entire grid in the horizontal or vertical
directions. FX P1 parameter controls the speed, FX P2 controls the crossfade and FX P3 controls the
width.
Wipe Horiz and Wipe Vert – these perform a wipe of a colour across the entire grid in the horizontal or
vertical directions. The colour wiped across the grid is determined by the red, green, blue colour attributes
of the Pixel Map layer. It is possible to wipe multiple colours across a grid simultaneously by choosing
different colours in sequence. When these FX are in use the red, green, blue attributes do not affect the
overall colour of the layer as they would normally.