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ChamSys MagicQ - Page 14

ChamSys MagicQ
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ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 14 Version 1.4.9.0
21.3 ChamSys Audio Interface .......................................................................................................... 194
21.4 Keyboard macros ....................................................................................................................... 195
21.4.1 Quick Macro Toolbar ........................................................................................................ 195
21.4.2 Keyboard Macro Timing ................................................................................................... 195
21.4.3 In built Macros .................................................................................................................. 196
22 Execute Window ........................................................................................................................... 197
22.1 Design View .............................................................................................................................. 197
22.2 Full Screen View ....................................................................................................................... 198
22.3 Faders ........................................................................................................................................ 198
22.4 Buttons ....................................................................................................................................... 198
22.5 Button appearance ..................................................................................................................... 198
22.6 Wallpaper .................................................................................................................................. 199
22.7 Modifying items in the Execute Window .................................................................................. 199
22.8 Automated Start ......................................................................................................................... 199
23 Head Editor .................................................................................................................................... 200
23.1 How Heads are stored in MagicQ ............................................................................................. 200
23.2 General View ............................................................................................................................. 201
23.2.1 Names ................................................................................................................................ 201
23.2.2 Params ............................................................................................................................... 201
23.2.3 Options .............................................................................................................................. 202
23.2.4 Multi .................................................................................................................................. 202
23.2.5 Media ................................................................................................................................. 202
23.3 Channels View .......................................................................................................................... 202
23.4 Ranges View .............................................................................................................................. 204
23.4.1 Importing Ranges .............................................................................................................. 205
23.4.2 Capturing Ranges .............................................................................................................. 205
23.4.3 Attribute Test ..................................................................................................................... 205
23.5 Palettes View ............................................................................................................................. 205
23.5.1 Importing Palettes .............................................................................................................. 206
23.5.2 Capturing Palettes .............................................................................................................. 206
23.5.3 Attribute Test ..................................................................................................................... 206
23.6 Macros View ............................................................................................................................. 206
23.7 Icons .......................................................................................................................................... 207
23.8 User Icons .................................................................................................................................. 207
23.9 Personalities with multiple elements ......................................................................................... 207
23.10 Loading new personalities into MagicQ ................................................................................ 209
23.11 Modifying existing fixtures ................................................................................................... 210
24 FX Editor ....................................................................................................................................... 211
24.1 View General ............................................................................................................................. 211
24.2 View Chans ............................................................................................................................... 211
24.3 Palette FX .................................................................................................................................. 212
25 Controlling LED fixtures using MagicQ ....................................................................................... 213
25.1 Patching LED on MagicQ ......................................................................................................... 213
25.2 Using the Grid view in the Outputs Window ............................................................................ 213
25.2.1 Using standard groups and FX on the grid ........................................................................ 215
25.3 Pixel Mapper ............................................................................................................................. 216
25.3.1 Using Bitmaps, Movies, Text and FX on Grids ................................................................ 216
25.3.2 Media Priority .................................................................................................................... 217
25.3.3 Inbuilt Bitmaps .................................................................................................................. 218
25.3.4 User Picture Support .......................................................................................................... 218
25.3.5 Gobo / Colour Libraries ..................................................................................................... 218
25.3.6 Movie support .................................................................................................................... 218
25.3.7 Live feed support ............................................................................................................... 219
25.3.8 Using text strings ............................................................................................................... 221
25.3.9 Text display modes ............................................................................................................ 221
25.3.10 Manipulating bitmaps and text ...................................................................................... 222
25.3.11 MagicQ Pixel Mapping FX (Beam Page 3) ................................................................... 223
25.3.12 Mixing between pixel mapping layers ........................................................................... 226

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