ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 6 Version 1.4.9.0
7.2.2 Naming a Group .................................................................................................................. 69
7.3 Selecting Heads using the keypad ............................................................................................... 69
7.3.1 Selecting Heads on the keypad using @@ .......................................................................... 69
7.3.2 Selecting heads on the keypad without @@ ....................................................................... 70
7.3.3 Remove Dimmer (Rem Dim) Function ............................................................................... 70
7.4 Selecting heads using the rig plan view....................................................................................... 70
7.5 Head Macros ................................................................................................................................ 70
7.6 Locating Heads ............................................................................................................................ 71
7.7 Modifying Attributes ................................................................................................................... 71
7.7.1 Using Attribute Types ......................................................................................................... 71
7.7.2 Using Attribute Banks ......................................................................................................... 72
7.8 Using a mouse or track-ball to control pan and tilt ..................................................................... 73
7.9 Flip............................................................................................................................................... 73
7.10 Setting attribute values using the keypad .................................................................................... 73
7.11 Selecting individual Heads .......................................................................................................... 73
7.11.1 Single Mode......................................................................................................................... 74
7.11.2 Odd/Even ............................................................................................................................. 74
7.11.3 All ........................................................................................................................................ 74
7.11.4 Changing Overall Selection order ....................................................................................... 75
7.11.5 Sub selection of heads from Groups / Overall Selection ..................................................... 75
7.12 Highlight Mode ........................................................................................................................... 75
7.13 Reselecting heads using Palettes and Intensities (Active Palette and Intensity) ......................... 76
7.14 Fan Mode ..................................................................................................................................... 76
7.15 And Only ..................................................................................................................................... 77
8 FX Engine ............................................................................................................................................ 78
8.1 Adding in FX ............................................................................................................................... 78
8.1.1 FX base values ..................................................................................................................... 79
8.1.2 FX add modes ...................................................................................................................... 79
8.1.3 FX spread (offsets over heads) ............................................................................................ 80
8.1.4 FX parts ............................................................................................................................... 80
8.1.5 FX Segments ....................................................................................................................... 80
8.1.6 FX Direction & Inversion .................................................................................................... 81
8.1.7 Pulse Width ......................................................................................................................... 82
8.1.8 FX fade times ...................................................................................................................... 82
8.1.9 Initial spreads....................................................................................................................... 82
8.1.10 Flicker FX ............................................................................................................................ 82
8.1.11 Multiple FX ......................................................................................................................... 83
8.1.12 Joining / Spliting multiple FX ............................................................................................. 83
8.1.13 Modifying FX for selected Heads ....................................................................................... 83
8.1.14 Changing FX ....................................................................................................................... 84
8.1.15 Blocking FX ........................................................................................................................ 84
8.2 Generating user FX...................................................................................................................... 84
8.3 Editing user FX ........................................................................................................................... 84
8.4 Palette FX .................................................................................................................................... 85
8.5 FX Library - storing and recalling programmed FX ................................................................... 85
8.6 Importing and Exporting the FX Library .................................................................................... 85
9 Palettes ................................................................................................................................................. 86
9.1 Using Palettes .............................................................................................................................. 86
9.2 Recording Palettes ....................................................................................................................... 86
9.2.1 Recording individual attributes into a Palette ...................................................................... 87
9.2.2 Recording Intensity into a Palette ........................................................................................ 87
9.3 Naming Palettes ........................................................................................................................... 87
9.4 Updating Palettes ......................................................................................................................... 87
9.5 Copying and moving Palettes ...................................................................................................... 88
9.6 Removing attributes from Palettes .............................................................................................. 88
9.7 Viewing / Editing Palette contents .............................................................................................. 88
9.8 Modifying Palettes in the personality .......................................................................................... 89
9.9 Grabbing Palettes from DMX input ............................................................................................ 89