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Korg KROSS
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5: DRUM KIT 5–1: DS 1 (Drumsample 1)
171
Note: Normally, you will start by using Drumsample 1 (before
using Drumsample 1–4). If you don’t want to switch drum samples
by velocity, turn on only Drumsample 1. If you’re using multiple
velocity-switched drum samples, adjust the settings as follows.
One velocity zone
Drumsample 1: On, Drumsample 2–4: Off
Two velocity zones
Drumsample 1, 2: On, Drumsample 3–4: Off
Four velocity zones
Drumsample 1–4: On
Bank [RomM, RomS, RamM, RamS, (Option)M, (Option)S]
This selects the drumsample bank.
Shown if "Drumsample On/Off" is On. The banks are divided into three
types: ROM, RAM, and option. For each type, you can select either mono
or stereo drumsamples.
Stereo drumsamples use twice as many voices as mono drumsamples.
RomM, RomS:
Internal preset drumsamples.
RamM, RamS:
User drumsamples. Samples that you sampled using the
pad sampler can be used by converting them. (“Convert Current Bank to
Program” on page 205)
(option) M, (option) S:
Select optional expansion drumsample banks. A
unique name is assigned to each bank. The menu shows only the names of
the currently-loaded banks.
When you select the Drumsample Select and press the ENTER
button, a drum sample list will appear, allowing you to choose
drum samples from the list.
Use the cursor buttons
to select a category, use the cursor buttons


to select a drum sample within that category, and press the ENTER
button to confirm your choice. If you press cursor buttons
simultaneously, the first sample in the selected category will be selected.
An “ ” symbol is shown to the left of the first sample.
It is not possible to edit the category names of drum samples,
or to re-assign the category.
Reverse [Off, On]
This lets you play the selected drum sample backwards, without
looping. However, some preset drum samples cannot be reverse-
played, and consequently, they cannot be selected.
On (checked): The drum sample will play back in reverse.
The location where reverse playback starts and ends is already
specified for each drum sample.
For unselected velocity zones (shown as a single line), Rev On is
indicated as [R].
Off (unchecked): The drum sample will play back normally.
Offset (Start Offset) [Off, 1st…6th]
In addition to simply starting playback from the beginning, drum
samples can have up to 6 different pre-programmed alternate
starting points. However, you can’t select drum samples where
start and offset points are not specified.
With drum samples, the Start Offset specifies whether to use the
normal start point (Off), or to use one of the alternate start points
(1st–6th).
Some drum samples may have fewer than 6 pre-programmed
points, in which case only the available points can be selected.
Level (Amp Level) [–99...+99]
Specifies the volume.
Keys where a value of +99 is specified will sound at a volume
twice as high as the amp level of the program which uses that
drum kit. Keys where a value of 0 is specified will sound at the
volume of the amp level of the program which uses that drum kit.
Keys where a value of –99 is specified will not sound.
Transpose [–64...+63]
Adjusts the pitch in semitone steps.
+12 is one octave up, and –12 is one octave down.
Tune [–99...+99]
This adjusts the pitch in cents, over a range of ±1 octave. A cent is
1/100 of a semitone.
Cutoff (Filter Cutoff) [–64...+63]
Adjust the cutoff frequency of the filter. The cutoff frequency for
each key and drum sample is determined by adding this value to
the filter Frequency (P–FILTER> BASIC) of the program that
uses this drum kit.
Resonance (Filter Resonance) [–64...+63]
This adjusts the filter resonance. This offset value for each key and
drum sample is applied to the filter Resonance (P–FILTER>
BASIC of the programs that use this drum kit.
Attack (Amp EG Attack) [–64...+63]
Adjusts the attack time of the volume (Amplifier). The attack time
for each key is determined by adding this value to the amp EG
Attack Time of the program that uses this drum kit.
Decay (Amp EG Decay) [–64...+63]
Adjusts the decay time of the volume (Amplifier). The decay time
for each key is determined by adding this value to the amp EG
Decay Time of the program that uses this drum kit.
Bottom Vel. (Bottom Velocity) [1…127]
This sets the lowest velocity where the drum sample will sound.
Drumsample 1’s Bottom Velocity can be equal to, but not lower
than, than that of Drumsample 2.
Xfade (Crossfade Range) [Off, 1…127]
This specifies the velocity range starting at Bottom Velocity
where Drumsample 1 will fade-out and Drumsample 2 will fade-
in.
For instance, if the Bottom Velocity is set to 64, and the
Crossfade Range is set to 20, Drumsaple 2 will start to fade in at
velocities of 84 and below.
When velocities are within the Crossfade Range, the Oscillator
will use twice as much polyphony as it would normally.
Note: You can only fade between two zones at once.
Curve [Linear, Power, Layer]
This controls the volume curve of the crossfade. Linear and
Power (short for Equal Power) let you fine-tune the way that the
two drum samples mix together; one or the other may be more
appropriate for a given pair of drum samples. Layer, true to its
name, lets you layer the two drum samples together without any
crossfading.
Linear means that the two samples will each be at 50% of their
full volume in the middle of the crossfade. Sometimes, this may
create a dip in the volume level; if so, try using Power instead.
Power, short for Equal Power, means that the two samples will
each be at around 70% of their full volume in the middle of the
crossfade. Sometimes, this may create a bump in the volume level,
in which case you might try selecting Linear instead.
Threshold
Velocity
Crossfade
Curve
Crossfade
Range

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