CDM-625 Advanced Satellite Modem Revision 13
Front Panel Operation MN-CDM625
5–11
Use the ▲▼ arrow keys to scroll through the available options, and then press ENTER. The
available Framing Types are as follows:
► None ---
► IBS (FAST option) ---
► IDR (FAST option) ---
► D&Is (Drop & Insert)
(FAST option) which includes:
(FAST option)
The D&I (Drop and I nsert) multiplexer works in conjunction with the G.703
interfaces to enable the modem to transmit or receive fractional parts of a
T1 or E1 data stream.
(FAST option)
D&I++ is anot her C omtech pr oprietary f raming – it is a c losed-network
frame structure, similar to D&I, but which permits AUPC and EDMAC. See
Chapter 9 . C LOCK M ODES a nd D ROP & I NSERT ( D&I)
information.
o QDI (Quad Drop & Insert)
(FAST option)
QDI is another variation of D&I that allows up to four E1 terrestrial ports to
be used.
(FAST option)
Framed QDI is a concatenation of QDI and EDMAC framing.
Available – when in E1-CCS; may enable ESC, and then AUPC.
EDMAC is C omtech E F Data’s pr oprietary f raming. I t is ba ckwards
compatible with the CDM-500, CDM-550, CDM-550T, CDM-600 and CDM-
600L. T he f raming per mits bi -
directional pas sing of M &C and A UPC
(Automatic Uplink Power Control) data between local and distant-end units.
(as in the CDM-570)
EDMAC-2 is a reduced overhead version of EDMAC, and is not completely
backwards-compatible with the modems listed above, but is in some modes
(e.g., in Turbo BPSK modes and at rates above 2.048 Mbps). For further
information, see Chapter 11. EDMAC CHANNEL.
EDMAC-3 uses t he s ame ov erhead as E DMAC f raming, but t he E DMAC
channel operated at 1/3 the rate of original EDMAC. Most of the overhead
is dedi cated t o c arrying t he r emote m odem’s c omplete s tatus information
(including AUPC) to the near-end modem very quickly. Tailored to SNMP
proxy appl ications. F or f urther i nformation, s ee
CHANNEL.
ESC++ is anot her C omtech pr oprietary f raming – it is a c losed-network
frame s tructure, w hich per mits A UPC, E DMAC and ESC. F or f urther
information, see Chapter 12. ESC++.