Chapter
 
11
 
DME
 
Operations
 
Rotation around Y-axis in local coordinate space 
Y-axis
 
 
 
Z-axis + 
 
 
 
X-axis 
 
 
 
X-axis
 
 
 
 
 
 
Rotation around Y-axis in global coordinate space 
Z-axis – 
Y-axis
 
The plus direction on the 
 
Local coordinate space and global coordinate space 
Z-axis is depth into the
 
image or monitor screen. 
a)
 
The value in parentheses is for HD
 
format. 
 
Three-dimensional parameters 
Three-dimensional parameters are X, Y, and Z values
 
which define the position of an image, its axis of rotation,
 
the position of an imaginary point of view on the image,
 
and so on. 
The standard values of parameters are as follows,
 
depending on the aspect ratio of your monitor (4:3 or
 
16:9). 
Values for 4:3 mode 
•
 
Origin at center of image (source coordinate space)
 
or center of monitor (target coordinate space) 
X = 0.00, Y = 0.00, Z = 0.00 
•
 
Upper right corner of image or monitor 
When using SD format signals: X = 4.00, Y = 3.00, Z =
 
0.00 
When using HD format signals: X = 12.00, Y = 9.00, Z 
= 0.00 
•
 
Lower left corner of image or monitor 
When using SD format signals: X = – 4.00, Y = –3.00, Z 
= 0.00 
When using HD format signals: X = –12.00, Y = –9.00,
 
Z = 0.00 
Values for X-, Y-, and Z-axes (4:3 mode) 
Values for 16:9 mode 
•
 
Origin at center of image (source coordinate space)
 
or center of monitor (target coordinate space) 
X = 0.00, Y = 0.00, Z = 0.00 
•
 
Upper right corner of image or monitor 
When using SD format signals: X = 4.00, Y = 2.25, Z =
 
0.00 
When using HD format signals: X = 16.00, Y = 9.00, Z 
= 0.00 
•
 
Lower left corner of image or monitor 
When using SD format signals: X = 4.00, Y = 2.25, Z 
= 0.00 
When using HD format signals: X = 16.00, Y = 9.00,
 
Z = 0.00 
 
Y-axis 
Z-axis + 
 
 
 
X-axis 
 
 
 
Z-axis – 
The plus direction on the
 
Z-axis is depth into the
 
image or monitor screen. 
 
Y-axis 
 
a) The value in parentheses is for
 
HD format. 
 
Values for X-, Y- and Z-axes (16:9 mode) 
Limits of three-dimensional parameters 
The following table shows the limits of three-dimensional
 
transformation parameters. 
The three-dimensional parameters of an image change
 
when you use the trackball or Z-ring to execute a
 
transformation. You can also execute a transformation by
 
entering parameter values from the numeric keypad
 
control block.