Applying Special Effects (Nonlinear Effect Settings) 319
Amount of
ripple
modulation
along
periphery
Center of
modulation
range along
periphery
Horizontal
center position
–5.000 to
+5.000
a)
–20.000 to
+20.000
b)
–4.000 to
+4.000
a)
–16.000 to
b)
Degree to
which image
disappears
around
periphery
Degree of
jaggedness at
block edges
Degree of
randomness in
distance
moved by
each block
Chapter
11
DME
Operations
Amount of
movement
toward
periphery
accompanying
transition
2 To set the partition method, press [Partition] and set
the following parameters.
a)
Setting for SD 4:3, SD 16:9
b)
Setting for HD 4:3, HD 16:9
To reverse the ripple range
When modulation mode is Radial, Both, or Shape:
Press [Range Rev R], turning it on.
When modulation mode is Both or Angular: Press
[Range Rev A], turning it on.
Other settings
You can turn [Lock], [Form], [Random], and [Range
Envelope] on to do the following.
•
Stop the waves
•
Select the wave shape
•
Randomize the waveform
•
Smooth the range envelope when the wave range is
limited
For Lock, Form, Random, and Range Envelope functions,
see “Wave Settings” (page 313).
Degree of
randomness in
partition width
3
To set the ring center position, press [Position] and set
the following parameters.
Rings Settings
You can set the degree of transition, the degree of
a)
Setting for SD 4:3, SD 16:9
b)
Setting for HD 4:3, HD 16:9
+16.000
randomness in the distance moved by each block, the
amount of movement, the width of the partitions, the
degree of randomness in partition width, the center point,
the starting angle, and other parameters.
To apply the Rings effect
With the Rings menu displayed, use the following
procedure.
1 To make transition settings, press [Transition] and set
the following parameters.
4 To partition into pixels, press [Pixel], turning it on, and
set the following parameters.
Broken Glass Settings
You can set the degree of transition, the degree of
randomness in the distance moved by each block, the
amount of movement, the width of the partitions, the
degree of randomness in partition width, the center point,
the starting angle, and other parameters.
You can also fix the direction in which shards scatter.