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UTILITY MASK
Video inputs can be used for mask signals instead of Box. Inputs used for masks must be
assigned to UTILITY1 or UTILITY2. Combined video signals such as program or multi-view
cannot be used.
(1) Create M/E1 KEY1.
(2) Quickly press KEY1 twice in BUS SELECT to display the [M/E FLEXaKEY > M/E1 >
KEY1 > TRANS > MASK] menu.
(3) Select UTILITY1 or UTILITY2 under MASK TYPE.
M/E FLEXaKEY > M/E1 > KEY1 > TRANS > MASK
The UTILITY 1 and 2 images should be selected in each ME menu: [M/E FLEXaKEY > M/E1
> BKGD PGM > TRANS > UTILITY] or [M/E FLEXaKEY > M/E2 > BKGD PGM > TRANS >
UTILITY] menu. (See Sec. 6-6. “UTILITY1-2.")
PATTERN MASK
WIPE patterns can be used for mask signals for keys.
(1) Create M/E1 KEY1.
(2) Quickly press KEY1 twice in BUS SELECT to display the [M/E FLEXaKEY > M/E1 >
KEY1 > TRANS > MASK] menu.
(3) Select PATTERN under MASK TYPE.
M/E FLEXaKEY > M/E1 > KEY1 > TRANS > MASK
(4) Go to PAGE 7. Select a mask pattern and level.
M/E FLEXaKEY > M/E1 > KEY1 > TRANS > MASK
(5) Modify the pattern in the following pages if necessary.
M/E FLEXaKEY > M/E1 > KEY1 > TRANS > MASK
M/E FLEXaKEY > M/E1 > KEY1 > TRANS > MASK
Mixed mask signals using BOX, UTILITY and PATTERN are also available and can be
selected under MASK TYPE in the [M/E FLEXaKEY > M/E1 > KEY1 > TRANS > MASK]
menu.