The Chrome editor is opened. Notice there are two tabs: Software and
Hardware. You can use either tab for this exercise. The Hardware tab
shows a subset of the fields available on the Software tab: these fields are
used in WindowDisplay > Hardware Shade.
NOTE If you use the Hardware tab, you must first set the Shading method
to Per pixel or Per vertex in the Hardware Shade option window.
3 In the Shader Name field, rename the shader to Case.
4 Click the Map... button associated with the Reflection parameter found
in the Phong Shader Parameters section.
This opens the texture editor for the Chrome reflection.
Visualizing a PDA | 625