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Autodesk ALIAS 2010 - Introduction

Autodesk ALIAS 2010
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Render > Create lights > Directional
File > Export > Current window
File > Show image
You will learn how to:
Create and edit shaders
Create and edit lights
Modify the Environment shader
Use Hardware Shading
Create an Image File from your scene
Introduction
The scene you will render will need different materials for the cap, bottle, and
label.
As well as having different colors, each material has different properties, such
as the size of the highlight, the brightness and color of the highlight, and the
reflectivity.
In this tutorial, you will learn how to simulate different materials by creating
Shaders and adjusting the Shader Parameters.
First, you will set up Hardware shading to view your model as a rendered
scene.
Then, you will create new shaders for the cap and the bottle, and apply a
graphic image to the label surface.
Finally, you will light the scene and cast shadows onto a floor plane, creating
a final composition, which you will output as an image file.
632 | Chapter 10 Shaders and Lights

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