2 Save your work in the wire file of the Lessons directory.
3 Name your file myadv_rend.wire.
For information on creating the Lessons project or saving your work, see
Saving your work on page 96.
Part 2: Creating a background environment
Next, you will create an environment that will be used to reflect onto the
teakettle.
Watch Part 2 of the tutorial.
Creating a cloudy sky background environment
First, you will create a sky texture with clouds for the background of the scene.
1 Open the Multi-lister window, and display only the shaders (Render
> Multi-lister > Shaders).
2 Double-click the Environment shader to open the Environment
control window.
The environment shader allows you to determine the type of image that
is produced in the background of your scene. The environment can be
either a 2D image or a series of images that produces a 3D environment.
692 | Chapter 11 More rendering