SEQUENCER mode
552
Bounce Pattern
This command combines the musical data of the bounce
source pattern and bounce destination pattern, and places the
combined musical data in the bounce destination. The time
signature and length of the pattern following execution will
be according to the settings of the bounce destination. Unlike
the Track Bounce operation, the musical data of the bounce
source will not be erased.
If MIDI control data exists in the selected pattern and in the
bounce destination pattern, the resulting playback following
the bounce operation may produce unexpected results. We
recommend that you use the āMIDI Event Editā command to
prepare the MIDI control data of the two patterns before
executing the Bounce Pattern command.
1. Use Pattern and Pattern Select to specify the bounce
source pattern.
2. Select āBounce Patternā to open the dialog box.
3. In From (Song***) Pattern, select the bounce source
pattern.
(By default, the song and pattern that are selected in the
Pattern Edit page will be chosen.)
4. In To: Song and Pattern, select the bounce destination
song and pattern.
For Pattern, only user patterns U00āU99 can be
specified.
5. To execute the Bounce Pattern command, press the
OK button. To cancel, press the Cancel button.
Get From MIDI Track
This command takes musical data from a MIDI track and
loads it into the specified pattern.
1. Use Pattern and Pattern Select to specify the pattern.
2. In the āPattern Parameterā menu command, specify
the pattern length of the āgetā destination.
3. Select āGet From MIDI Trackā to open the dialog
box.
4. In Song, select the āgetā source song.
5. In Track, select the āgetā source MIDI track.
6. In Measure, specify the first measure of the āgetā
source.
7. To execute the Get From MIDI Track command, press
the OK button. To cancel, press the Cancel button.
Put To MIDI Track
This command places a pattern into a MIDI track.
Unlike the āCopy To MIDI Trackā menu command, this
command only places the pattern number in the song, so that
when playback reaches that point, the pattern will be
recalled. The musical data of the pattern will not actually
exist in the track.
By creating patterns that contain frequently-used phrases or
drum patterns, and then placing them on the tracks, you can
conserve memory.
Be aware that when you edit a pattern, all locations in the
song where that pattern has been placed will be affected.
When you execute the Put To MIDI Track command, the
musical data will be affected as follows.
⢠Musical data previously existing at the āputā destination
will be erased.
⢠The pattern that you āputā will playback according to the
time signature that is specified by the measures of the
āputā destination.
⢠Control data such as pitch bend etc. (but not including
volume data) previously existing in the track will be
reset immediately before the measure at which the
pattern was āput.ā
If you wish to use control data such as pitch bend in the
measures in which a pattern is āput,ā you must first write
the control data into the pattern.
To delete a pattern that has been placed in a track you can
use the āErase Measureā menu command, specifying the
area in which the pattern was āput,ā and setting āKindā to
All.
1. Select āPut To MIDI Trackā to open the dialog box.
2. In Pattern and Pattern Select, select the āputā source
pattern.
(By default, this will be the pattern selected in the Pattern
Edit page)
ā¢In To: Track, select the āputā destination MIDI track.
3. In Measure, specify the first measure of the āputā
destination.
4. To execute the Put To MIDI Track command, press
the OK button. When you execute the command,
Measure will automatically count up.
1
2
Track 10
(Drums)
3
4
5
6
Pattern 20
Example: Pattern 20 has been Put at measures 2, 4, and 6 of track 10. When those measures
are reached, pattern 20 is called and its data is played.