Chapter 10 389
Using Operator Interfaces
Common Tasks In Creating Operator Interfaces
Lab 10-2: Importing Bitmaps for Panel Backgrounds
Bitmaps are not essential to your programs, but they can add clarity and
impact to tests. For example, you might want to import a schematic to better
illustrate what is being tested. In this exercise, you will import bitmaps for
panel backgrounds with standard VEE objects placed on top of them.
Bitmaps can be imported for icons, the
Picture object, or for the panel
view backgrounds in
UserObjects or UserFunctions. You will create a
pop-up
UserFunction called Bitmap that includes a Label object and a
Confirm (OK) object.
1. Select
Device ⇒ UserFunction.
2. Select
Flow ⇒ Confirm (OK) and Display ⇒ Label, and place
them in the
UserFunction window.
3. Change the name of the
UserFunction to Bitmap.
4. Select the
OK and the Label objects to highlight them with a shadow.
Open the pop-up
Edit menu by placing the pointer on the UserFunction
work area and clicking on the right mouse button. Select Add to
Panel
.
5. Open the UserFunction menu, select
Properties, then select Show
Panel on Execute
. (Remember to double-click on the title bar to get
the
Properties box.) Deselect Show Title Bar under Pop-up
Panel
.
Open the
Panel folder, change the Grid Size to 2, select
default.gif and Scaled under Background Picture, then click
OK.