EasyManuals Logo

Intel ARCHITECTURE IA-32 User Manual

Intel ARCHITECTURE IA-32
568 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Page #193 background imageLoading...
Page #193 background image
Coding for SIMD Architectures 3
3-13
Coding Methodologies
Software developers need to compare the performance improvement
that can be obtained from assembly code versus the cost of those
improvements. Programming directly in assembly language for a target
platform may produce the required performance gain, however,
assembly code is not portable between processor architectures and is
expensive to write and maintain.
Performance objectives can be met by taking advantage of the different
SIMD technologies using high-level languages as well as assembly. The
new C/C++ language extensions designed specifically for SSE2, SSE,
and MMX technology help make this possible.
Figure 3-2 illustrates the trade-offs involved in the performance of
hand-coded assembly versus the ease of programming and portability.
Figure 3-2 Hand-Coded Assembly and High-Level Compiler Performance
Trade-offs
Performance
Ease of Programming/Portability
InstrinsicsAssembly
C/C++/Fortran
Automatic
Vectorization

Table of Contents

Questions and Answers:

Question and Answer IconNeed help?

Do you have a question about the Intel ARCHITECTURE IA-32 and is the answer not in the manual?

Intel ARCHITECTURE IA-32 Specifications

General IconGeneral
Instruction Setx86
Instruction Set TypeCISC
Memory SegmentationSupported
Operating ModesReal mode, Protected mode, Virtual 8086 mode
Max Physical Address Size36 bits (with PAE)
Max Virtual Address Size32 bits
ArchitectureIA-32 (Intel Architecture 32-bit)
Addressable Memory4 GB (with Physical Address Extension up to 64 GB)
Floating Point Registers8 x 80-bit
MMX Registers8 x 64-bit
SSE Registers8 x 128-bit
RegistersGeneral-purpose registers (EAX, EBX, ECX, EDX, ESI, EDI, ESP, EBP), Segment registers (CS, DS, SS, ES, FS, GS), Instruction pointer (EIP), Flags register (EFLAGS)
Floating Point UnitYes (x87)

Related product manuals