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Intel ARCHITECTURE IA-32 User Manual

Intel ARCHITECTURE IA-32
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IA-32 Intel® Architecture Optimization
6-2
Memory Optimization Using Hardware Prefetching, Software
Prefetch and Cacheability Instructions: discusses techniques for
implementing memory optimizations using the above instructions.
Using deterministic cache parameters to manage cache hierarchy.
General Prefetch Coding Guidelines
The following guidelines will help you to reduce memory traffic and
utilize peak memory system bandwidth more effectively when large
amounts of data movement must originate from the memory system:
Take advantage of the hardware prefetchers ability to prefetch data
that are accessed in linear patterns, either forward or backward
direction.
Take advantage of the hardware prefetchers ability to prefetch data
that are accessed in a regular pattern with access stride that are
substantially smaller than half of the trigger distance of the
hardware prefetch (see Table 1-2).
Use a current-generation compiler, such as the Intel
®
C++ Compiler
that supports C++ language-level features for Streaming SIMD
Extensions. Streaming SIMD Extensions and MMX technology
instructions provide intrinsics that allow you to optimize cache
utilization. The examples of such Intel
®
compiler intrinsics are
_mm_prefetch, _mm_stream and _mm_load, _mm_sfence. For more
details on these intrinsics, refer to the Intel® C++ Compiler Users
Guide, doc. number 718195.
NOTE. In a number of cases presented in this chapter,
the prefetching and cache utilization are specific to the
current implementation of Intel NetBurst
microarchitecture but are largely applicable for the
future processors.

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Intel ARCHITECTURE IA-32 Specifications

General IconGeneral
Instruction Setx86
Instruction Set TypeCISC
Memory SegmentationSupported
Operating ModesReal mode, Protected mode, Virtual 8086 mode
Max Physical Address Size36 bits (with PAE)
Max Virtual Address Size32 bits
ArchitectureIA-32 (Intel Architecture 32-bit)
Addressable Memory4 GB (with Physical Address Extension up to 64 GB)
Floating Point Registers8 x 80-bit
MMX Registers8 x 64-bit
SSE Registers8 x 128-bit
RegistersGeneral-purpose registers (EAX, EBX, ECX, EDX, ESI, EDI, ESP, EBP), Segment registers (CS, DS, SS, ES, FS, GS), Instruction pointer (EIP), Flags register (EFLAGS)
Floating Point UnitYes (x87)

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