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Intel ARCHITECTURE IA-32 User Manual

Intel ARCHITECTURE IA-32
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Multi-Core and Hyper-Threading Technology 7
7-29
In general, OS function calls should be used with care when
synchronizing threads. When using OS-supported thread
synchronization objects (critical section, mutex, or semaphore),
preference should be given to the OS service that has the least
synchronization overhead, such as a critical section.
Example 7-5 Coding Pitfall using Spin Wait Loop
(a) A spin-wait loop attempts to release the processor incorrectly. It experiences a performance
penalty if the only worker thread and the control thread runs on the same physical processor
package.
// Only one worker thread is running,
// the control loop waits for the worker thread to complete.
ResumeWorkThread(thread_handle);
While (!task_not_done ) {
Sleep(0) // Returns immediately back to spin loop.
}
(b) A polling loop frees up the processor correctly.
// Let a worker thread run and wait for completion.
ResumeWorkThread(thread_handle);
While (!task_not_done ) {
Sleep(FIVE_MILISEC)
// This processor is released for some duration, the processor
// can be used by other threads.
}

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Intel ARCHITECTURE IA-32 Specifications

General IconGeneral
Instruction Setx86
Instruction Set TypeCISC
Memory SegmentationSupported
Operating ModesReal mode, Protected mode, Virtual 8086 mode
Max Physical Address Size36 bits (with PAE)
Max Virtual Address Size32 bits
ArchitectureIA-32 (Intel Architecture 32-bit)
Addressable Memory4 GB (with Physical Address Extension up to 64 GB)
Floating Point Registers8 x 80-bit
MMX Registers8 x 64-bit
SSE Registers8 x 128-bit
RegistersGeneral-purpose registers (EAX, EBX, ECX, EDX, ESI, EDI, ESP, EBP), Segment registers (CS, DS, SS, ES, FS, GS), Instruction pointer (EIP), Flags register (EFLAGS)
Floating Point UnitYes (x87)

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