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Intel ARCHITECTURE IA-32 User Manual

Intel ARCHITECTURE IA-32
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C-1
C
IA-32 Instruction Latency and
Throughput
This appendix contains tables of the latency, throughput and execution
units that are associated with more-commonly-used IA-32 instructions
1
.
The instruction timing data varies within the IA-32 family of
processors. Only data specific to the Intel Pentium 4, Intel Xeon
processors and Intel Pentium M processor are provided. The relevance
of instruction throughput and latency information for code tuning is
discussed in Chapter 1 and Chapter 2, see “Execution Core Detail” in
Chapter 1 and “Floating Point/SIMD Operands” in Chapter 2.
This appendix contains the following sections:
“Overview”– an overview of issues related to instruction selection
and scheduling.
“Definitions” – the definitions for the primary information
presented in the tables in section “Latency and Throughput.”
“Latency and Throughput of Pentium 4 and Intel Xeon processors”
– the listings of IA-32 instruction throughput, latency and execution
units associated with commonly-used instruction.
1. Although instruction latency may be useful in some limited situations (e.g., a tight loop
with a dependency chain that exposes instruction latency), software optimization on
super-scalar, out-of-order microarchitecture, in general, will benefit much more on
increasing the effective throughput of the larger-scale code path. Coding techniques that
rely on instruction latency alone to influence the scheduling of instruction is likely to be
sub-optimal as such coding technique is likely to interfere with the out-of-order machine or
restrict the amount of instruction-level parallelism.

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Intel ARCHITECTURE IA-32 Specifications

General IconGeneral
Instruction Setx86
Instruction Set TypeCISC
Memory SegmentationSupported
Operating ModesReal mode, Protected mode, Virtual 8086 mode
Max Physical Address Size36 bits (with PAE)
Max Virtual Address Size32 bits
ArchitectureIA-32 (Intel Architecture 32-bit)
Addressable Memory4 GB (with Physical Address Extension up to 64 GB)
Floating Point Registers8 x 80-bit
MMX Registers8 x 64-bit
SSE Registers8 x 128-bit
RegistersGeneral-purpose registers (EAX, EBX, ECX, EDX, ESI, EDI, ESP, EBP), Segment registers (CS, DS, SS, ES, FS, GS), Instruction pointer (EIP), Flags register (EFLAGS)
Floating Point UnitYes (x87)

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