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Intel ARCHITECTURE IA-32 User Manual

Intel ARCHITECTURE IA-32
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IA-32 Intel® Architecture Optimization
6-22
Example of Latency Hiding with S/W Prefetch Instruction
Achieving the highest level of memory optimization using prefetch
instructions requires an understanding of the microarchitecture and
system architecture of a given machine. This section translates the key
architectural implications into several simple guidelines for
programmers to use.
Figure 6-2 and Figure 6-3 show two scenarios of a simplified 3D
geometry pipeline as an example. A 3D-geometry pipeline typically
fetches one vertex record at a time and then performs transformation
and lighting functions on it. Both figures show two separate pipelines,
an execution pipeline, and a memory pipeline (front-side bus).
Since the Pentium 4 processor, similarly to the Pentium II and
Pentium III processors, completely decouples the functionality of
execution and memory access, these two pipelines can function
concurrently. Figure 6-2 shows “bubbles” in both the execution and
memory pipelines. When loads are issued for accessing vertex data, the
Figure 6-1 Effective Latency Reduction as a Function of Access Stride
Upperbound of Pointer-Chasing Latency Reduction
0%
20%
40%
60%
80%
100%
120%
64
8
0
96
1
12
128
1
44
1
60
176
1
92
2
08
2
24
240
Stride (Bytes)
Effective Latency Reduction
Fam.15; Model 3, 4
Fam.15; Model 0,1,2
Fam. 6; Model 13
Fam. 6; Model 14
Fam. 15; Model 6

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Intel ARCHITECTURE IA-32 Specifications

General IconGeneral
Instruction Setx86
Instruction Set TypeCISC
Memory SegmentationSupported
Operating ModesReal mode, Protected mode, Virtual 8086 mode
Max Physical Address Size36 bits (with PAE)
Max Virtual Address Size32 bits
ArchitectureIA-32 (Intel Architecture 32-bit)
Addressable Memory4 GB (with Physical Address Extension up to 64 GB)
Floating Point Registers8 x 80-bit
MMX Registers8 x 64-bit
SSE Registers8 x 128-bit
RegistersGeneral-purpose registers (EAX, EBX, ECX, EDX, ESI, EDI, ESP, EBP), Segment registers (CS, DS, SS, ES, FS, GS), Instruction pointer (EIP), Flags register (EFLAGS)
Floating Point UnitYes (x87)

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