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Intel ARCHITECTURE IA-32 User Manual

Intel ARCHITECTURE IA-32
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Power Optimization for Mobile Usages 9
9-9
GetActivePwrScheme: Retrieves the active power scheme (current
system power scheme) index. An application can use this API to
ensure that system is running best power scheme.Avoid Using Spin
Loops
Spin loops are used to wait for short intervals of time or for
synchronization. The main advantage of a spin loop is immediate
response time. Using the PeekMessage() in Windows API has the same
advantage for immediate response (but is rearely needed in current
multi-tasking operating systems).
However, spin loops and PeekMessage() in message loops require the
constant attention of the processor, preventing it from entering lower
power states. Use them sparingly and replace them with the appropriate
API when possible. For example:
When an application needs to wait for more then a few milliseconds,
it should avoid using spin loops and use the Windows
synchronization APIs, such as WaitForSingleObject().
When an immediate response is not necessary, an application should
avoid using PeekMessage(). Use WaitMessage() to suspend the
thread until a message is in the queue.
Intel
®
Mobile Platform Software Development Kit
5
provides a rich set
of APIs for mobile software to manage and optimize power
consumption of mobile processor and other components in the platform.
Reducing Amount of Work
When a processor is in the C0 state, the amount of energy a processor
consumes from the battery is proportional to the amount of time the
processor executes an active workload. The most obvious technique to
conserve power is to reduce the number of cycles it takes to complete a
5. Evaluation copy may be downloaded at
http://www.intel.com/cd/software/products/asmo-na/eng/219691.htm

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Intel ARCHITECTURE IA-32 Specifications

General IconGeneral
Instruction Setx86
Instruction Set TypeCISC
Memory SegmentationSupported
Operating ModesReal mode, Protected mode, Virtual 8086 mode
Max Physical Address Size36 bits (with PAE)
Max Virtual Address Size32 bits
ArchitectureIA-32 (Intel Architecture 32-bit)
Addressable Memory4 GB (with Physical Address Extension up to 64 GB)
Floating Point Registers8 x 80-bit
MMX Registers8 x 64-bit
SSE Registers8 x 128-bit
RegistersGeneral-purpose registers (EAX, EBX, ECX, EDX, ESI, EDI, ESP, EBP), Segment registers (CS, DS, SS, ES, FS, GS), Instruction pointer (EIP), Flags register (EFLAGS)
Floating Point UnitYes (x87)

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