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Applications : Virtual Multi-track
20 - 462
Flatten Track Numbers: OFF
Quiet if creation failed: ON
Prompt for name after recording: OFF
Keep in default library: OFF (Should always be OFF)
Suggested Settings
Group Recorded Clips: ON
Increment Take Number: ON
Prefix with Track Name: ON
To Record audio directly into the Tracks of a Project, using Pyramix Virtual Studio as if it were a
tape machine:
1. Set the Destination Drive, Resolution and Format.
2. Arm each Track on which you wish to record. In this case, set each Track to Record Ready mode (simple Red
Dot).
3. Check your input levels using the Mixer, and adjust as appropriate.
4. Position the Play Head Cursor in the Composition where you wish the recording to start.
5. Click the red Master Record button in the Transport Strip or Transport Window. The recording will begin,
and display a red bar in those
Tracks you have armed for recording.
6. Press the Stop button in the Transport Strip or Transport Window to stop the recording. A Record Name
dialog box will appear.
If you are satisfied with the recording, type an appropriate name into the
Record Name box and click the Good
Take
button. This will save an audio Media File of the selected type onto the selected Media Drive, with the
name you just chose and place a
Clip in the Timeline, also with the same name. If you are not satisfied with the
recording, click the
Delete Take button and the recording will not be saved. The third option is Bad Take. A Bad
Take
is saved and a Clip placed in the Timeline just like a Good Take, but the Clips color is set to a specific color
(definable in the
Settings > All Settings > Application > TimeLine Layout page) and are numbered the follow-
ing way: Take 1, Take 2, Take 3 (Bad 1), Take 3 (Bad 2), Take 3 (Bad 3), Take 3, Take 4, Take 5 (Bad1), Take 5, and so
on… This helps manage takes where there are mistake(s) but the user wishes to keep them anyway.
To Punch In audio directly into the Tracks of a Project, using Pyramix Virtual Studio as if it were a
tape machine with punch in capabilities:
1. Set the Destination Drive, Resolution and Format as above.
2. Arm each Track on which you wish to punch in. In this case, set each Track to Record Punch In mode (Red
Dot with 2 vertical bars
). (alt-click on the round rec/play button in the Track Header.
3. Check the input levels using the Mixer, and adjust as appropriate.
4. Mark a punch in record In and Out point. This can be done either by marking a selection area on a Track, or by
setting a
Mark In and Mark Out on the Time Scale bar. The simplest way to mark a selection area on a Track
is to click and drag in the
Track: a darker gray rectangle indicates the selected area. The simplest way to set a
Mark In is to Shift-click on the Time Scale bar: a movable red triangle and vertical line indicates the Mark In.
The simplest way to set a
Mark Out is to Ctrl-click on the Time Scale bar: a movable green triangle and verti-
cal line indicates the
Mark Out. A selection takes precedence over Mark In and Out for punch in.
5. Position the Play Head Cursor before the marked In point or Selection area.
6. Press the red master Record button in the Transport Strip or Transport Window. The Play Head will begin
moving through the
Composition, and Tracks will begin playback. Recording will begin on the armed Tracks
as soon as the selection area or
Mark In point is reached during playback. A red bar will be displayed in those
Tracks which are recording.
7. The recording will stop automatically when the selection out or Mark Out point is reached. The Play Head
Cursor
will continue playing through the Composition.
8. Press the Stop button in the Transport Strip or Transport Window to stop playback. A Record Name dialog
box will appear with the same options as a normal recording.

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