Media Management & Libraries : Libraries and other View Windows
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Global V Document Libraries
The main difference between Global and Document Libraries is this: Global Libraries are independent files, able to
be opened and used without having a reference to a single Pyramix Project while Document Libraries are saved
embedded within the Pyramix Project itself and are thus more commonly used with the saving of items associated
with a single Timeline.
Note: Documents Libraries from other Projects can be accessed by simply opening the PMX Proj-
ect containing the required Document Library in the Global Libraries Tab.
Global Libraries as Sound Libraries
One of the most time consuming tasks for any integrated Media Management tool in a DAW is to parse thousands
of audio files and search for the exact sound needed. Using the Global Libraries, users are able to do a scan of any
media location (even an entire server!) and present this database to Pyramix users to allow for the following:
• Offline reference to an entire set of media files. (Media does not need to be present to be able to search.)
• Ultra-fast searching of terrabytes of media using File Name, or any other metadata.
• Search using Boolean (And/Or) search tools.
Global Libraries as Sound Design Libraries
Most effects editors and dubbing mixers are familiar with the concept that a single sound effect is rarely used on
it’s own to match against a picture element. More often than not, a single sound effect is constructed from a vari-
ety of individual elements which, when played together form a composite which aids in the suspension of disbe-
lief.
Once an editor makes such a composite on a Timeline, in order to be able to use it again, they would need to
either save the Project, remembering where it exists, or bounce it to a single file for use in other Projects in the
future.
The problem with the first solution is that the user would always need to remember which Project and where in
the Timeline the effect exists. The problem with the second approach is that, if in the future the editor needs only
part of the composite for the subsequent usage, he or she would have to build it again from scratch.
Global Libraries solves this dilemma with the ability to save selections of Clips from the Timeline with the follow-
ing information, which are then usable in any Project, so long as the media still exists at the same location. These
composites can be stored in the same databases as the originating Sound Library, in sub-folders of that Library, or
as completely separate Library files.
Saving edits into a Global Library saves:
• Edit information: Trim/Fade/Crossfades/Fade Curves.
• Clip Gain and Clip Envelope.
• Track location (if the sound design was done on a specific set of tracks that are normally reserved for cer-
tain types of sounds (ie using a template where Atmos tracks are 25-32) then this can be recalled when
bringing a saved composite back to the Timeline.
• Track-based automation.
• Clip color, naming etc.
This is perfect for use in the following work flows:
• Building a bigger and bigger sound library over time by adding in composites as they are built to be
able to enhance future productions with a greater fx toolbox
• Show or production based composites (such as stings for TV programs) where parts of designed
sounds need to be used a varying parts of an episode.
Use of Global Libraries for Tracklay Versioning
Understanding that Libraries can hold composite edits from the Timeline as single elements in an easy to search
database also means that it is very simply to create versions of a section of the Timeline without having to create
Mute Tracks or otherwise disfigure an otherwise pristine Timeline.