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GRASS VALLEY EDIUS VERSION 5.1 User Manual

GRASS VALLEY EDIUS VERSION 5.1
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EDIUS — User Reference Guide 447
Rendering Operations
Render All Areas Needing Rendering
To render all areas between the In and Out points needing rendering - over-
load (red line), loaded (orange line) and might need rendering (aqua blue
line) areas - at the same time, do any of the following:
Select Render>Render In/Out> All from the Preview window menu
bar.
Click the list button [V] on the
Render In/Out - Render overload area button
and select “Render In/Out>All” from the menu.
Right-click the time scale and select “Render In/Out>All” from the
menu.
Press the [
SHIFT]+[ALT]+[Q] keys on the keyboard.
Rendering Overload and Loaded Areas
To render the overload (red line) and loaded (orange line) areas between
the In and Out points on the Timeline, do any of the following:
Select Render>Render In/Out> Render Loaded Area from the Preview
window menu bar.
Click the list button [V] on the
Render In/Out - Render overload area button
and select “Render In/Out>Render Loaded Area” from the menu.
Right-click the time scale and select “Render In/Out>Render Loaded
Area” from the menu.
Press the [
CTRL]+[ALT]+[Q] keys on the keyboard.
Note If the In and Out points cover only a portion of a loaded or overload area, ren-
dering for that area is not available. Reposition the In and Out point to cover
the entire loaded or overload area in order to render these areas.
Rendering a Clip or Transition
To render just a selected clip or transition, do the following:
Right-click a clip or transition and select “Rendering” from the menu as
shown in Figure 501.

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GRASS VALLEY EDIUS VERSION 5.1 Specifications

General IconGeneral
BrandGRASS VALLEY
ModelEDIUS VERSION 5.1
CategorySoftware
LanguageEnglish