Cobalt 8.1 - 20181029
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Network - Introduction (8.0)
A physical network can contain any number of logical networks - each logical network is referred to
as a Session. All consoles in a Session will share play and global resources.
A Cobalt Session will always have an active Server, which will be the first console started. Every
other Every other output-capable device (consoles, ETCnomad/Puck) that joins the Session will be a
potential backup. Should the server stop, the backup with the lowest number will take over and
maintain control.