Cobalt 8.1 - 20181029
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Set/Group
Select a Set or Group as the Channel Source.
NOTE: There is a special option named Groups (Auto) which will set the number of parts to a
selected group to the number of channels in this group - allowing for a single step chase effect.
GrpParts
If you have selected a Group as the Channel Source, this parameter defines how many parts the Group
is divided into.
NOTE: There is a special option named Groups (Auto) which will set the number of parts to a
selected group to the number of channels in this group - allowing for a single step chase effect.
GrpDistri
If you have selected Groups as the Channel Source, this parameter defines the channel distribution
over the Group Parts. The options are the same that are available in the Channel Distribution Wizard
used to create Sets. See Channel Distribution Wizard
.
PartDirec
Allows you to run the Set or Group parts Forward or Backward.
Series
A list of steps that execute specific kinds of play content or parameter settings. Each step may have 4
kinds of content - Intensity + three variable slots that can contain palettes, presets or direct parameter
data. Each of those four pieces of content may have their own "Attack" (fade) time within the step.
Play Mode
There are a number of play modes:
• Stop
• Pause
• Play Forward
• Play Reverse
• Bounce
• Random
The Play mode generally refers to the way the Series gets played back, so between PartDirec and
PlayMode you can change the direction of the channel source but have the steps play back as written,
or vice versa.
Mode
Content Effect can play back it's Series in three modes, Continous, Break and Build. The result
differs quite a lot. Some Series are set to a default mode, because they are designed to be played back
this way.
• In a Continuous mode content effect, parts are always executing a step. In a three color Red-
Green-Blue effect, all channels would be in one of those three colors all the time the effect is
running.
• In a Build mode content effect, all parts execute step 1 before they execute step 2. Using the
same series as above, all parts would become red using the step and attack times until all