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Texas Instruments AM335 Series Technical Reference Manual

Texas Instruments AM335 Series
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Introduction
5.1 Introduction
This chapter describes the 2D/3D graphics accelerator (SGX) for the device.
NOTE: The SGX subsystem is a Texas Instruments instantiation of the POWERVR
®
SGX530 core
from Imagination Technologies Ltd.
This document contains materials that are ©2003-2007 Imagination Technologies Ltd.
POWERVR
®
and USSE™ are trademarks or registered trademarks of Imagination
Technologies Ltd.
The 2D/3D graphics accelerator (SGX) subsystem accelerates 2-dimensional (2D) and 3-dimensional (3D)
graphics applications. The SGX subsystem is based on the POWERVR
®
SGX core from Imagination
Technologies. SGX is a new generation of programmable POWERVR graphic cores. The POWERVR
SGX530 v1.2.5 architecture is scalable and can target all market segments from mainstream mobile
devices to high-end desktop graphics. Targeted applications include feature phone, PDA, and hand-held
games.
5.1.1 POWERVR SGX Main Features
2D graphics, 3D graphics, vector graphics, and programming support for GP-GPU functions
Tile-based architecture
Universal scalable shader engine ( USSE™) multithreaded engine incorporating pixel and vertex
shader functionality
Advanced shader feature set in excess of Microsoft VS3.0, PS3.0, and OpenGL2.0
Industry-standard API support Direct3D Mobile, OpenGL ES 1.1 and 2.0, OpenVG v1.0.1
Fine-grained task switching, load balancing, and power management
Advanced geometry direct memory access (DMA) driven operation for minimum CPU interaction
Programmable high-quality image anti-aliasing
POWERVR SGX core MMU for address translation from the core virtual address to the external
physical address (up to 4GB address range)
Fully virtualized memory addressing for OS operation in a unified memory architecture
Advanced and standard 2D operations [e.g., vector graphics, BLTs (block level transfers), ROPs
(raster operations)]
32K stride support
5.1.2 SGX 3D Features
Deferred pixel shading
On-chip tile floating point depth buffer
8-bit stencil with on-chip tile stencil buffer
8 parallel depth/stencil tests per clock
Scissor test
Texture support:
Cube map
Projected textures
2D textures
Nonsquare textures
Texture formats:
RGBA 8888, 565, 1555
Monochromatic 8, 16, 16f, 32f, 32int
Dual channel, 8:8, 16:16, 16f:16f
179
SPRUH73HOctober 2011Revised April 2013 Graphics Accelerator (SGX)
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Copyright © 2011–2013, Texas Instruments Incorporated

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Texas Instruments AM335 Series Specifications

General IconGeneral
BrandTexas Instruments
ModelAM335 Series
CategoryComputer Hardware
LanguageEnglish

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